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Liquid Glass – WWDC25 [video]

developer.apple.com

61–70 of 306 posts

Re: Liquid Glass – WWDC25 [video]

#61
post #13

I’ve been using it for 2 days now, and the first thing I noticed is that readability took a hit. My background is a mid tone warm photo, not dark or light, icons got a white foreground that’s very hard to read against their translucent background. The second thing I noticed, is that when I’m scrolling a webpage, icons now switch color randomly (according to the bg dominant color) and that’s distracting. The last thin…

Are there accessibility controls to disable it, e.g. reduce transparency?

I'd probably do that after the first day of using it.

Re: Liquid Glass – WWDC25 [video]

#62
post #25
post #18

We have 'instinctive visual cues' for depth and light coming from above, hence why button gradients are so immediately effective,because our visual system recognizes it in milliseconds. we don't have "instictive visual cues" for refraction and lensing , that's why we are confused about underwater distances . That's why magnifying glasses make us dizzy. I just can't believe this is coming from apple.

How is this wrong? Our visual system is optimized, rather extremely, for understanding 3d scenes under the simple perspective model that our eyes are based on: x' = (x * f) / z Outside of that 99.999% experience norm, that are brains are so used to, is disconnect and discomfort. If you've ever put on a new pair of glasses, with a different prescription, you'll understand exactly what he's talking about: depth offset…

I wonder if this is linked to the reason that so many people become nauseous with 3D glasses.

When we see 3d movements that don't correlate with what our inner ears, the response is that our body assumes something is wrong, we have ingested a toxin, and a nausea / vomit response is created.

There is something visually jarring about this Liquid Glass UI, and it's possible it's related to movements not correlating with an internal frame of reference.

Re: Liquid Glass – WWDC25 [video]

#63
post #36

I think I know what happened. The A-squad design team left Apple 15 years ago. The B-squad left 5 years ago. What remains is a sea of Gen Z designers who weren't yet alive when the foggy glass of Windows Vista seemed like a good idea. Meanwhile, the talent wars are raging, with every AI company offering 7-figure salaries to the best of Apple's prodigies. Apple is now the old guard. They're no longer cool, and as a pu…

It seems like they are trying to unify the UX for vision OS and other devices and have them finally morph with the AR interfaces that are to come. There is probably a bigger vision behind this than just shiny visuals.

Re: Liquid Glass – WWDC25 [video]

#65
post #55
post #36

I think I know what happened. The A-squad design team left Apple 15 years ago. The B-squad left 5 years ago. What remains is a sea of Gen Z designers who weren't yet alive when the foggy glass of Windows Vista seemed like a good idea. Meanwhile, the talent wars are raging, with every AI company offering 7-figure salaries to the best of Apple's prodigies. Apple is now the old guard. They're no longer cool, and as a pu…

What? Nobody is retaining AI people by giving them UX work. These are very different skills.

Who do you think is designing the UX for all the new AI products and services?

Re: Liquid Glass – WWDC25 [video]

#66
As an Apple user myself, I still find it really hard to watch official Apple presentations because they’re so full of stupid adjectives that make their products sound like divine intervention when in reality they were just built to look “cool”.

I mean, I get the need to promote things in a favourable light. But Apples language sets off my “bullshit detectors” with every sentence they utter.

It’s no wonder they polarise people like a religious cult.

Re: Liquid Glass – WWDC25 [video]

#67
post #53
post #36

I think I know what happened. The A-squad design team left Apple 15 years ago. The B-squad left 5 years ago. What remains is a sea of Gen Z designers who weren't yet alive when the foggy glass of Windows Vista seemed like a good idea. Meanwhile, the talent wars are raging, with every AI company offering 7-figure salaries to the best of Apple's prodigies. Apple is now the old guard. They're no longer cool, and as a pu…

I like to observe how organization affects how a company operates. As soon as you create a department, that department will start to generate reasons why it should remain being a department, as a sort of self preservation instinct. If you establish a design department, they will start planning complete redesigns sooner or later -- they need to have something going on to justify their existence. When I see this type o…

Agreed. But what is the alternative? No departments at all? Everybody belonging to one giant single team?

Re: Liquid Glass – WWDC25 [video]

#68
post #55
post #36

I think I know what happened. The A-squad design team left Apple 15 years ago. The B-squad left 5 years ago. What remains is a sea of Gen Z designers who weren't yet alive when the foggy glass of Windows Vista seemed like a good idea. Meanwhile, the talent wars are raging, with every AI company offering 7-figure salaries to the best of Apple's prodigies. Apple is now the old guard. They're no longer cool, and as a pu…

What? Nobody is retaining AI people by giving them UX work. These are very different skills.

I don’t really believe the narrative that this is the C-team running things now. A complete redesign like this would require approval from numerous executive stakeholders. My guess is that it’s connected to the Apple Vision project - possibly they’re working on a new device at a more consumer-friendly price point.

Re: Liquid Glass – WWDC25 [video]

#69
post #36

I think I know what happened. The A-squad design team left Apple 15 years ago. The B-squad left 5 years ago. What remains is a sea of Gen Z designers who weren't yet alive when the foggy glass of Windows Vista seemed like a good idea. Meanwhile, the talent wars are raging, with every AI company offering 7-figure salaries to the best of Apple's prodigies. Apple is now the old guard. They're no longer cool, and as a pu…

"... and as a public company, cost controls are too stringent;"

Is that because a public company or because Tim Cook is a bottom line finance guy?

"they can't pay as much."

Why not? Thought apple had enormous cash reserves.

Re: Liquid Glass – WWDC25 [video]

#70
post #13

I’ve been using it for 2 days now, and the first thing I noticed is that readability took a hit. My background is a mid tone warm photo, not dark or light, icons got a white foreground that’s very hard to read against their translucent background. The second thing I noticed, is that when I’m scrolling a webpage, icons now switch color randomly (according to the bg dominant color) and that’s distracting. The last thin…

Are there accessibility controls to disable it, e.g. reduce transparency? I'd probably do that after the first day of using it.

It was mentioned in one of their WWDC videos. IIRC “Reduce Transparency” now would affect the amount of blur. It was similar to the amount of blur in VisionOS.

But this was a few days ago and I can’t remember exactly which video it was mentioned in.

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