Isn't this a common Apple schtick though? Doing something that others have done already, but doing it more comprehensively, executing it better? I'm sure this isn't perfect yet. But watching the video, I certainly felt like a more holistic approach went into this than what Microsoft tried years ago. Time will tell whether the design teams goals will have the reach to actually matter in the wider breadth of Apple's execution of it.
Liquid Glass – WWDC25 [video]
51–60 of 306 posts
Re: Liquid Glass – WWDC25 [video]
#52Like many of us, my initial reaction is to criticize because it feels like they asked ChatGPT to create the script for this demo video with a lot of filler words. It's exhausting parsing all the "connecting to the physical world" phrases just to understand they added refraction between UI elements. I wish someone would just speak these new things to me straightly.
However, I can't pass over that Apple's Design team is top-notch. They absolutely take the little polishes to the highest degree they can. A lot of it doesn't look necessary. We clown on Apple but comparing the iPhone UI to Android, there are just many less visual glitches and jagged edges on iPhone. Apple is known for its polish. A lot of it looks like repeating the visual eye candy of the past that people quickly grew tired of.
To me this looks like they're bridging the gap to running the UI as a full 3-dimensional physics sandbox. They talk about how the new glass surfaces are broken into 4 layers that adapt to each other. I think this is cool how this works mechanically, but I know this will be hardly be legible to most users. I'll have to train myself to get used to it. I do prefer flatter, more minimal designs with less complexity.
I think the future is the UI going from 2d elements to 3d elements. I think scrollbars and buttons and such will be defined as full material objects in 3d space in the future with inherent weight and inertia, etc. I know as an outsider I'm probably naive that this is already so in some ways. Right now most UI elements are 2d materials emulating 3d ones. I do think we've moved up to the point where our less powerful devices like watches and phones can handle running a 3d physics sandbox all the time, and sipping power while they do.
This is the precursor to 3-dimentional physics-based UIs. It's sort of a joke but I do expect ray-traced shadows in the future/soon. Much less static assets, many more materials. MMW~
Re: Liquid Glass – WWDC25 [video]
#53I think I know what happened. The A-squad design team left Apple 15 years ago. The B-squad left 5 years ago. What remains is a sea of Gen Z designers who weren't yet alive when the foggy glass of Windows Vista seemed like a good idea. Meanwhile, the talent wars are raging, with every AI company offering 7-figure salaries to the best of Apple's prodigies. Apple is now the old guard. They're no longer cool, and as a pu…
As a tangent, HR departments are very often affected by this as well. As soon as you have large enough HR, they will start generating ideas about how to waste other teams time. They have to justify their existence by organizing some events, trainings, activities, even if they actively harm the bottom line.
Re: Liquid Glass – WWDC25 [video]
#54I’ve been using it for 2 days now, and the first thing I noticed is that readability took a hit. My background is a mid tone warm photo, not dark or light, icons got a white foreground that’s very hard to read against their translucent background. The second thing I noticed, is that when I’m scrolling a webpage, icons now switch color randomly (according to the bg dominant color) and that’s distracting. The last thin…
Re: Liquid Glass – WWDC25 [video]
#55I think I know what happened. The A-squad design team left Apple 15 years ago. The B-squad left 5 years ago. What remains is a sea of Gen Z designers who weren't yet alive when the foggy glass of Windows Vista seemed like a good idea. Meanwhile, the talent wars are raging, with every AI company offering 7-figure salaries to the best of Apple's prodigies. Apple is now the old guard. They're no longer cool, and as a pu…
Re: Liquid Glass – WWDC25 [video]
#56Re: Liquid Glass – WWDC25 [video]
#57I think I know what happened. The A-squad design team left Apple 15 years ago. The B-squad left 5 years ago. What remains is a sea of Gen Z designers who weren't yet alive when the foggy glass of Windows Vista seemed like a good idea. Meanwhile, the talent wars are raging, with every AI company offering 7-figure salaries to the best of Apple's prodigies. Apple is now the old guard. They're no longer cool, and as a pu…
Re: Liquid Glass – WWDC25 [video]
#58Re: Liquid Glass – WWDC25 [video]
#59Is this video a real human or is it an AI rendering? Either way, there is something uncanny about his speech, gaze, and hand gestures.