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Eyechat

neal.fun

61–70 of 113 posts

Re: Eyechat

#62
post #6

You all are comfortable just enabling your camera for some random site so it can capture your face?

No, I just went straight to the HN comments after seeing it requires camera permissions ;-)

Re: Eyechat

#63
post #9

Another hit from Neal. I wonder (and envy, in a good way) where does he gets the time to work and all this wonderful little games.

there was a highly similar project to this on HN a few months ago.

his previous project (infinite craft) was one of the first things i ever heard people talk about wrt LLMs.

His skill is in execution. I think he finds inspiration from the people around him.

Re: Eyechat

#64

What we really need for this is on-screen cameras, so you can actually look someone in the eye. Now, you only look them in the eye when you look away from them at the camera. And when you look them in the eye you're just looking at their mouth.

Ultimately it will likely be easier to simulate eye-contact with live restyling – that is, synthesizing the view from a virtual 'camera' using one or more other cameras nearby – than physically hide a true camera inside a monitor. (Simulation could also signal eye-contact with any point on the screen, not just a single camera location.)

Nvidia, Apple, & others already have software for this, which will only get better.

Re: Eyechat

#65
post #6

You all are comfortable just enabling your camera for some random site so it can capture your face?

sure, have you ever gone outside? thousands of cameras everywhere in any populated place, so why not?

Re: Eyechat

#66

It's not working for me at all, did it get hugged to death? I just see a black screen with "Eyes from $LOCATION" under it.

"Got Eem" - Worldcoin *for those that aren't familiar with Worldcoin.... https://www.nytimes.com/2023/08/07/technology/worldcoin-iris...

I find these more relevant (and not paywalled).

https://www.technologyreview.com/2022/04/06/1048981/worldcoi...

https://www.buzzfeednews.com/article/richardnieva/worldcoin-...

Re: Eyechat

#68

What we really need for this is on-screen cameras, so you can actually look someone in the eye. Now, you only look them in the eye when you look away from them at the camera. And when you look them in the eye you're just looking at their mouth.

I remember a Microsoft research paper that just digitally altered the iris and pupil to be facing towards the camera. I think this tech also exists in iPhones for FaceTime.

Re: Eyechat

#69
post #47

Earlier quoted context omitted.

Yes, had a deja vu moment there. I guess it was a similar game by someone else.

https://news.ycombinator.com/item?id=38305787

I made Stranger Video (the linked item)! Neal's a friend of mine and I gave him a (small) hand with eyechat.

We were originally going to collaborate more on eyechat but then One Million Checkboxes[1] blew up and I had to bow out

[1] https://news.ycombinator.com/item?id=40800869

Re: Eyechat

#70
post #57

Earlier quoted context omitted.

The claim why these aren't adopted is that they aren't high enough quality. Why not include both a standard and undersceen front-facing camera and get the best of both worlds? Could use the under-screen camera for video chat and the standard one for everything else. Or even use some AI algorithm to merge the data from the standard camera with the under-screen one to increase quality.

People want quality selfies more than eye to eye calls

Did you read my comment? That's what I was proposing to address. By "standard camera" I meant the standard front facing camera that is high quality.
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