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Apple Reportedly Suspends Work on Vision Pro 2

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61–70 of 83 posts

Re: Apple Reportedly Suspends Work on Vision Pro 2

#61
post #35

Earlier quoted context omitted.

It's unclear whether you are misusing Vision Pro to mean the entire category of AR/VR headsets, or the specific model Apple launched this year. > unlikely to succeed or at least succeed culturally I think by success you mean "be a $10bn business" (a quarter as big as Apple's wearables business today), and for Apple, success might mean something very different. > The reality is, this is a covid product and covid is ov…

k

Happy to skinny my reply down to simpler words for you, just in case you're genuinely here to join substantive discussion of technical topics, and simply suck at it:

1. Why do you think Vision Pro is a COVID product?

2. Why do you think your friends' usage patterns for legacy AR/VR devices is a useful indicator of the eventual popularity of this product category?

3. Do you have any data to substantiate your claim that people are cutting down on screen time to the detriment of shipping hardware SKUs?

Re: Apple Reportedly Suspends Work on Vision Pro 2

#62
post #54

Earlier quoted context omitted.

Uh, all established VR headsets support it? I mean the support is technically in the browser, not the VR headset - but still...

If they don't have the sensors.... I'm not talking about VisionPro supporting OpenXR. I'm talking about OpenXR having the support for the sensors. If it has it, that's impressive since no other headset has the same sensors to the level of the VisionPro

OpenXR supports cameras, IR, LiDAR, and LED sensors - everything that the VisionPro has. Whether or not it supports the specific sensors Apple chose is entirely up to Apple.

Re: Apple Reportedly Suspends Work on Vision Pro 2

#63

Earlier quoted context omitted.

> Um, okay. I have never heard of this Then maybe you shouldn't make assumptions about what is and isn't possible with VR and AR. OpenXR is literally ground-floor level stuff, if you follow VR in any capacity outside Apple marketing. Apple can cover stuff like this while also supporting unique features; they literally just did it with WebXR.

This makes me laugh. Clearly, you know nothing about me to suggest I know nothing other than Apple's propaganda about VR. But you go ahead and keep making assumptions about people. The connections you miss because you assumed wrong will be on you

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Re: Apple Reportedly Suspends Work on Vision Pro 2

#64
post #35

Earlier quoted context omitted.

k

Happy to skinny my reply down to simpler words for you, just in case you're genuinely here to join substantive discussion of technical topics, and simply suck at it: 1. Why do you think Vision Pro is a COVID product? 2. Why do you think your friends' usage patterns for legacy AR/VR devices is a useful indicator of the eventual popularity of this product category? 3. Do you have any data to substantiate your claim tha…

[flagged]

Re: Apple Reportedly Suspends Work on Vision Pro 2

#65
post #6

I felt like I was committing heresy when I told my friends that the vision pro was unlikely to succeed or at least succeed culturally. I'm sure it will pick up some niches just like the meta headset. The reality is, this is a covid product and covid is over. Regardless of price (outside being extremely cheap) I don't see people even dropping $1500 on this thing. I don't have a single person in my life that has used a…

It's unclear whether you are misusing Vision Pro to mean the entire category of AR/VR headsets, or the specific model Apple launched this year. > unlikely to succeed or at least succeed culturally I think by success you mean "be a $10bn business" (a quarter as big as Apple's wearables business today), and for Apple, success might mean something very different. > The reality is, this is a covid product and covid is ov…

[flagged]

Re: Apple Reportedly Suspends Work on Vision Pro 2

#66

Earlier quoted context omitted.

If they don't have the sensors.... I'm not talking about VisionPro supporting OpenXR. I'm talking about OpenXR having the support for the sensors. If it has it, that's impressive since no other headset has the same sensors to the level of the VisionPro

OpenXR supports cameras, IR, LiDAR, and LED sensors - everything that the VisionPro has. Whether or not it supports the specific sensors Apple chose is entirely up to Apple.

Great, where's your OpenXR app that takes advantage of the VisionPro's sensors to make a great example of how amazing OpenXR truly is? No? Where's anyone else's?

Re: Apple Reportedly Suspends Work on Vision Pro 2

#67
I'll be the outlier here: if the AVP were $1500, I'd buy it in a heartbeat and use it for most of the day at work. The "work on a big screen floating in front of you" experience is excellent, and I say that comparing it to working on a big screen in Quest 2, which I've done for hours at a time.

In addition, media is super compelling in AVP. I'd watch movies in it, facetime with it, etc. etc.

If the "cheaper model" is $1500 and all they lose is, say, the external screens, I'd grab it up.

Re: Apple Reportedly Suspends Work on Vision Pro 2

#68
post #33

Earlier quoted context omitted.

The iPhone did it by being essentially an iPod Touch that could make calls. Lots of people were already familiar with iPod and iPod Touch, so when it turned into the first programmable phone, it was novel and exciting, and then the gold rush took off when people started making money and it grew from there.

FWIW, the iPod Touch was released after the first iPhone.

Yeah it was "essentially" a mobile phone that people already understood the value of, particularly because of Blackberry, so it was a potentially improved mobile phone given its touchscreen and interface. It was also a much better iPod and a web browser alongside. The iPod touch came much later.

Re: Apple Reportedly Suspends Work on Vision Pro 2

#69
post #18

The headline leaves out the most important part: "... to Focus on a Cheaper Model". Surely, the right move. I can mostly believe VR headsets will catch on, but not at the price of the current Vision Pro. There's a chicken and egg dynamic here, for developing compelling content/software to take advantage of the capabilities and the number of people with headsets that can consume that content. That's just not going to…

i think the easy bet for apple is to double down on video content. watching, creating, sharing 3d videos is supposely better than most TVs up there with imax

Re: Apple Reportedly Suspends Work on Vision Pro 2

#70

Earlier quoted context omitted.

This makes me laugh. Clearly, you know nothing about me to suggest I know nothing other than Apple's propaganda about VR. But you go ahead and keep making assumptions about people. The connections you miss because you assumed wrong will be on you

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That's like saying someone that doesn't use React doesn't know shit about UI/UX. React is just a tool to use, but it's not the only tool. To assume someone not using OpenXR doesn't know anything about VR/AR is myopic at best
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