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Quest 2 is outselling Quest 3

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Re: Quest 2 is outselling Quest 3

#61

As an owner of both Quest 2 (two of them!) and Quest 3, I've had ample experience with each device. The Quest 3 offers notable improvements, particularly in MR capabilities, but for those primarily interested in VR, the Quest 2 remains a solid choice. I frequently use my Quest 2 for most VR activities due to its adequate performance and ease of use. While the Quest 3 does boast a higher resolution, the difference isn…

I have the Quest 2, Quest Pro, and Quest 3 For games, I feel that the Q2 is still the best because most games haven’t upgrade their visuals yet and because the original controller has the best tracking. Also it’s about half the price of Q3. It won’t last for long and the frenel lens aren’t great compared to the new fish eye lenses. Quest Pro has the best form factor. I like the open headset style. Since it has eye tr…

Thanks for sharing your experience.

My time with PCVR streaming on the Quest 2 dramatically improved when I upgraded my wireless network, to the point now where I only wirelessly stream except for very high movement games e.g. F123. I thought there was nothing wrong with my previous setup and streaming (PlayStation and Xbox streaming included) was just terrible, but it turns out it was my setup all along.

Re: Quest 2 is outselling Quest 3

#62
post #48

Earlier quoted context omitted.

I bought it on eBay in Germany. No idea how prices are where ever you are.

I'm in the same area as you. What exactly are you using it for if you say it had worse apps and ecosystme?

The obvious one is Beat Saber, but in general there’s simply less app support for pico compared to Quest.

There’s still stuff, so for now I’m perfectly happy with it.

Just have a look at the sidequest store for a direct comparison between software that support quest and pico.

I’m mostly using it for fitness related apps right now.

Hitstream, Beat Labs (Beat Saber clone).

Re: Quest 2 is outselling Quest 3

#63

Earlier quoted context omitted.

1000%. The Oculus Rift released in 2012 had an approximate 90' FOV. Meanwhile a freaking decade later and the latest greatest Quest 3 has only managed to improve that by a mediocre 20 extra degrees. It makes it feel like every game is also secret submarine periscope simulator. For reference, static FOV in humans (assuming looking straight ahead and not shifting eyes from side to side) is roughly 200 degrees.

For bigger FOV you might want to look into the headsets that have eye tracking like the Quest Pro or the Apple whatever it's called.

Nope that does not increase FoV at all.

It can help with foveated rendering, making the part you're looking at sharper with limited hardware. But eye tracking can't increase your FoV.

Re: Quest 2 is outselling Quest 3

#64
post #16

For those with either q2 or q3, what do you use it for? Can q3 be used for productivity purposes (e.g virtual office) or is the tech not there yet? I bought a quest 2 and tried boxing and beat saber (both impressive), but the novelty of VR wore off and I haven’t touched it since (i.e. in years). I think a lot of quest 2 owners were similar. Is quest 3 any different?

VR Chat is the ultimate VR app. Infinite number of cool things to do and people to meet, lots of nerdy hobbyists who make VR stuff out of passion.

What I find the most amazing is how good VRChat is compared to Meta Horizons. I mean, meta spends billions on it, VRChat what? A couple million?

Yet VRChat content looks better, is more engaging and much much less rubber tile / all ages than horizons. Meta seems to be putting child friendliness as the top design goal, leading to a really bland experience for adults. Because most of us like a bit of edginess (and in my personal case, a lot of edginess). This is why most adults don't enjoy playing hello kitty or watch cartoons. Unfortunately all of horizons is exactly that. One big boring playground for infants.

So they're spending 1000x more than their competitors to make an equivalent product that most of their customer base likes less.

this is why I think meta wastes money. Not because I think that "metaverse" doesn't have a future because I think it certainly does. I just think they go about it wrong and spend way too much on too little result, as well as the wrong result.

Re: Quest 2 is outselling Quest 3

#65
post #32

Q2 owner here: I actually want to upgrade to Q3 since the Fresnel lenses on the Q2 are kind of crappy producing tonnes of god-rays, and the 3 step IPD adjustment is far too rudimentary and limited in range(it goes up to 68mm while my eyes are 71mm) because of which, to my eyes, it looks like ass in some scenes. Q3 lenses and flexible IPD should solve all those issues. Devil's advocate take: Unlike cheap handheld gami…

I just want a good device for seated HOTAS / wheel flight Sim/driving sim use, with a reasonably decent FOV. My old OG Lenovo Explorer was ok for Elite Dangerous as a novelty experience, but I found everything pretty much subpar. You had to be right on the sweet spot and only look straight ahead for a warping kind of screen door effect not to be the only thing you'd see, or was it perhaps a blur? And the FOV gave me…

Solving myopia in VR seems like it would have been a good place to start when developing headsets.

Re: Quest 2 is outselling Quest 3

#66
post #45

Good news for me since I started development on a Quest 1 game 4 months before the Quest 2 came out, and am damn near finally going to release it right after the damn Quest 3 comes out!

Out of curiosity, what is your development setup for that?

Quest 2, a PC, Unity game engine using XR interaction toolkit, and that's it.

I did receive a 3 month grant to use elevenlabs.io which has been a game changer for adding voices to the single player campaign

Re: Quest 2 is outselling Quest 3

#67

Q2 owner here: I actually want to upgrade to Q3 since the Fresnel lenses on the Q2 are kind of crappy producing tonnes of god-rays, and the 3 step IPD adjustment is far too rudimentary and limited in range(it goes up to 68mm while my eyes are 71mm) because of which, to my eyes, it looks like ass in some scenes. Q3 lenses and flexible IPD should solve all those issues. Devil's advocate take: Unlike cheap handheld gami…

I have never seen people so excited for VR/AR as they have been by the in-device recording of AR views. Generally everyone is careful to clarify that the real experience is full of warping and distortion, but people are genuinely enjoying even that poor version of what is to come. VR gaming is maybe not the killer app that VR fans think it is, only Beat Saber has really come close. A lot of us genuinely tried to get…

Ehh

Yeah but how many stories of awestruck people trying VR were there? Brief novelty. Doesn’t last

Re: Quest 2 is outselling Quest 3

#68
post #55
post #32

Earlier quoted context omitted.

I just want a good device for seated HOTAS / wheel flight Sim/driving sim use, with a reasonably decent FOV. My old OG Lenovo Explorer was ok for Elite Dangerous as a novelty experience, but I found everything pretty much subpar. You had to be right on the sweet spot and only look straight ahead for a warping kind of screen door effect not to be the only thing you'd see, or was it perhaps a blur? And the FOV gave me…

I hear people are already running PSVR 2 on PCs, that headset is pretty great! OLED, blocks all exterior lights, great stuff. About comfort, a Quest 2/3 + an aftermarket head strap replacement is pretty good. If you don't mind the price, the Quest Pro is unbeatable in comfort and ease of putting it on. HTC VIVE XR Elite has per eye adjustable diopters btw

Thanks - it's awesome to see this: https://www.vive.com/au/support/vive-xr/category_howto/adjus...

If only it also had OLED displays.

There's certainly a lot happening now, so I'll check back in half a year or so.

Re: Quest 2 is outselling Quest 3

#69
post #44

Earlier quoted context omitted.

I have never seen people so excited for VR/AR as they have been by the in-device recording of AR views. Generally everyone is careful to clarify that the real experience is full of warping and distortion, but people are genuinely enjoying even that poor version of what is to come. VR gaming is maybe not the killer app that VR fans think it is, only Beat Saber has really come close. A lot of us genuinely tried to get…

What's the recording you mention?

The Quest app lets you record mixed reality and there are a decent number of videos of people ordering coffee or baking or whatever in that mode. It turns out that the quality is generally much higher from those recordings than it looks live through the lens.

An example of in camera footage (and narrative saying it is misleading) is at 1:18 in https://youtu.be/Gh_46fSwY4U

Re: Quest 2 is outselling Quest 3

#70
post #67

Earlier quoted context omitted.

I have never seen people so excited for VR/AR as they have been by the in-device recording of AR views. Generally everyone is careful to clarify that the real experience is full of warping and distortion, but people are genuinely enjoying even that poor version of what is to come. VR gaming is maybe not the killer app that VR fans think it is, only Beat Saber has really come close. A lot of us genuinely tried to get…

Ehh Yeah but how many stories of awestruck people trying VR were there? Brief novelty. Doesn’t last

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