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Unciv

github.com

61–70 of 138 posts

Re: Unciv

#61

While it is an amazing project, I can't wonder about the appeal of civ games themselves. To me they are a mess, the mid to late game itself is chaotic chore of micromanaging large number of units.

I like the earlier Civ games, up to around version 4 for this reason. Less complexity and micromanagement.

Re: Unciv

#62

It’s sadly missing what, for me, makes Civ V the best Civ: Vox Populi [0] fka. Community Patch fka. Communitas, a very extensive mod that under different leadership has been in development for almost as long as Civ V exists. It overhauls the whole game, fixes bugs, balances things, improves the AI (usual recommendation is to play 2 difficulties lower than vanilla to start) and adds features. Recently they started doi…

Spent a lot of hours in Civ V and Civ VI, sadly the big Civ V mods don't work on Mac :(

IIRC this is because the SDK was only ever released for windows by Firaxis (and not at all for VI), and mods of this size would slow down far too much if they were pure LUA.

Re: Unciv

#63

It’s sadly missing what, for me, makes Civ V the best Civ: Vox Populi [0] fka. Community Patch fka. Communitas, a very extensive mod that under different leadership has been in development for almost as long as Civ V exists. It overhauls the whole game, fixes bugs, balances things, improves the AI (usual recommendation is to play 2 difficulties lower than vanilla to start) and adds features. Recently they started doi…

On their release date, the best games in the franchise would be between Civ 3 and Civ 4. Civ 5 and 6 are so different that it is difficult to call them successor games anymore. It's Civ meets Settlers of Catan or something, no longer a true Civ game. The movement limitations in Civ 5 and 6 don't make sense. The biggest battles in history have been what Civ 5+ players dismiss as "death stacks". Think of the Battle of…

I mean, historical accuracy is not exactly a Civ feature. For that I’d recommend Paradox games. And game play wise, I find death stacks simply lame, so I’m happy they aren’t there. There are tons of things that don’t make sense for IV either, but I still don’t call it Uno.

Re: Unciv

#64
Tried it out. Would like to play it. Can't figure out what's going on.

Hope someone is gracious enough to contribute a video overview / tutorial.

Re: Unciv

#66
post #9
post #6

FWIW, and I'm sure a bunch of people would hate it, seems like a dash of AI art tools could go REAL far here.

Probably. But keeping in mind the mobile focus, a more judicious icon-style art design is important, and I'm not sure how good generative AI is at making stuff that's legible at small sizes. Also, the simplicity of the current art allowing the download to be only 21MB is an accomplishment.

Unless you’re talking about feature phones or Nokias before 2010, mobile games can have graphics just as stunning as AAA games and an effective canvas size of 720p or up — definitely not constrained to “icon-style art design”.

Re: Unciv

#67

Tried it out. Would like to play it. Can't figure out what's going on. Hope someone is gracious enough to contribute a video overview / tutorial.

It's nearly 1:1 with civ V, just with different graphics and a few missing systems (e.g. forest auto-removal).

Re: Unciv

#68
post #3

Along with shattered pixel dungeon, this is one of the only worthwile games on Android I've found. They don't call home, they don't push ads, they don't spy on you, they're just good games, well implemented and open source.

You can try Chip defence

https://f-droid.org/packages/de.chadenas.cpudefense/

Re: Unciv

#69
> > Is this any good?

> Depends what you're looking for. If you're in the market for high-res graphics, amazing soundtracks, animations etc, I highly recommend Firaxis's Civ-V-like game, "Civilization V".

> If you want a small, fast, moddable, FOSS, in-depth 4X that can still run on a potato, you've come to the right place :)

I installed it on f-droid about a year ago. It's lots of fun, though a (decreasing) number of things still aren't implemented.

Re: Unciv

#70
post #35

Earlier quoted context omitted.

How has the Civ gameplay changed since the 1990s?

Significantly. Hexes, districts, no unit stacking, resource stockpiles, religion, loyalty. Just some of the new concepts and mechanics in more recent civ games that 1, 2 or 3 didn't have.

Civ 2's limited sight distances and "every unit in a stack dies if one unit loses a fight" are pretty good anti-stacking measures until you're well past the inevitable victory watershed line of a game.
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