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MMO Asteroids

seb.ly

61–70 of 86 posts

Re: MMO Asteroids

#62

Earlier quoted context omitted.

A quick removal of your network cable proves it a hoax. I almost want to learn JS and Node to build a real one. Just to spite the OP.

I do want to build a real one. However, I was going to build in command lag as part of the game. Weapons would be player "aimed," but they would be beam weapons that would activate if there were a weapons "lock" and if the ship were pointed in the right direction. There would also be missiles and area effect weapons. The point is to design a game based on dodging and positional tactics.

You should make ships distinguishable so informal alliances can form.

Re: MMO Asteroids

#63
post #9

Could this be an April Fools gag? I wish I had screencapped it, but at one point I found myself in the middle of the screen, watching four swarm-like quadrants of fellow ships (top-left, top-right, bottom-left and bottom-right) all moving in relative unison. Anytime a swarm started to get close to me, I would inch away for a few seconds before the swarm turned back. I was able to stay in this middle, peaceful area fo…

Pro tip: if you're getting such non-random behavior, just clear your seb.ly cookie and you can play normally again. I'm guessing the more you play, the higher chance of non-random behavior there is, so that players gradually realize it's a hoax.

Re: MMO Asteroids

#65
My GF couldn't get over that I was spending my Sunday evening blasting away at 1900 other "nerdy hackernews-ers", until I realized from the coordinated attacks it couldn't be real. Still a ton of fun.

Re: MMO Asteroids

#67

Earlier quoted context omitted.

A quick removal of your network cable proves it a hoax. I almost want to learn JS and Node to build a real one. Just to spite the OP.

I do want to build a real one. However, I was going to build in command lag as part of the game. Weapons would be player "aimed," but they would be beam weapons that would activate if there were a weapons "lock" and if the ship were pointed in the right direction. There would also be missiles and area effect weapons. The point is to design a game based on dodging and positional tactics.

Yes. Please do.

Re: MMO Asteroids

#68

This is great. An MMO pong would be fun...

SIGGRAPH 1991 and 2006 featured demos of the ~3000 member audience playing Pong. Each half of the room controlled their paddle by holding up colored wands to vote up or down. I think the 2006 show also had the audience pilot a flight simulator. It was amazing at how quickly the audience got really good at the games!

Here are some photos. I saw a video somewhere, but I can't find it now.

http://stage.itp.nyu.edu/history/timeline/cinematrix.html

http://www.4colorrebellion.com/archives/2006/08/03/siggraph-...

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