MMO Asteroids
61–70 of 86 posts
Re: MMO Asteroids
#62Earlier quoted context omitted.
A quick removal of your network cable proves it a hoax. I almost want to learn JS and Node to build a real one. Just to spite the OP.
I do want to build a real one. However, I was going to build in command lag as part of the game. Weapons would be player "aimed," but they would be beam weapons that would activate if there were a weapons "lock" and if the ship were pointed in the right direction. There would also be missiles and area effect weapons. The point is to design a game based on dodging and positional tactics.
Re: MMO Asteroids
#63Could this be an April Fools gag? I wish I had screencapped it, but at one point I found myself in the middle of the screen, watching four swarm-like quadrants of fellow ships (top-left, top-right, bottom-left and bottom-right) all moving in relative unison. Anytime a swarm started to get close to me, I would inch away for a few seconds before the swarm turned back. I was able to stay in this middle, peaceful area fo…
Re: MMO Asteroids
#64Re: MMO Asteroids
#65Re: MMO Asteroids
#66http://www.edery.org/2011/06/realm-of-the-mad-god/
Now that I think about it, the game is basically a Gauntlet MMORPG! :)
Re: MMO Asteroids
#67Earlier quoted context omitted.
A quick removal of your network cable proves it a hoax. I almost want to learn JS and Node to build a real one. Just to spite the OP.
I do want to build a real one. However, I was going to build in command lag as part of the game. Weapons would be player "aimed," but they would be beam weapons that would activate if there were a weapons "lock" and if the ship were pointed in the right direction. There would also be missiles and area effect weapons. The point is to design a game based on dodging and positional tactics.
Re: MMO Asteroids
#68This is great. An MMO pong would be fun...
Here are some photos. I saw a video somewhere, but I can't find it now.
http://stage.itp.nyu.edu/history/timeline/cinematrix.html
http://www.4colorrebellion.com/archives/2006/08/03/siggraph-...