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Meta Quest 3

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61–70 of 342 posts

Re: Meta Quest 3

#62
post #5

Is it just me getting a loop on the cookie banner? No matter what I press, it refreshes and shows me the banner again. (Firefox Android)

I had this, until I deactivated the "I don't care about cookies" extension.

Re: Meta Quest 3

#63
post #28

I'm not VR pro, but the resolution sertainly feels lacking. There were articles where people were writing how they are programming for many hours in their quest2. I cannot understand how this is possible with this bad text

Its okay if you have not used a high res screen recently. Its like using a shitty college classroom projector to program. I have a cheap 4k monitor so it kind of ruined vr for me for the moment. I will not get an 8k monitor until I have the screen in a headset first.

Re: Meta Quest 3

#64
I have a Quest2 that only used for about 1 hour, is there any resale value or trade-in somewhere? it's collecting dust these two years, supposed to be a Christmas gift, did not work out at all.

Re: Meta Quest 3

#65

Notable shift in emphasis to mixed reality. I wish they had HDR support called out for the passthrough though. The Quest 2 CPU was too weak, and while this one will be better the Apple chips are still way out in front there. The proportion of people in tech I know with a Quest 2 they never use is amazing. We all want VR to work but fundamentally headsets are a bad idea.

I daily drove my quest 2 using immersed VR for a few months. In the end, the resolution was just not good enough for it to be better than my 3 monitor setup. But I'm looking forward to trying again in a couple of generations.

Re: Meta Quest 3

#66
A.k.a. the budget version of Apple Vision Pro. Just $649.99 plus all your personal data! Strap it on your eyeballs and feed the machine, the algorithm hungers!

Re: Meta Quest 3

#67
post #2

The only information I need: horizontal angle:110, vertical angle 90. Garbage. I don’t know how anyone finds these experience immersive.

What are the stats on the predecessor (which is Quest 2, right?) https://www.google.com/search?q=quest+2+horizontal+angle

https://www.meta.com/quest/compare/

Quest 2 was 90h/90v, Quest 3 is 110h/96v

Re: Meta Quest 3

#68

This seems like on paper it is quite close to the Apple Vision Pro. The performance per watt of the chips is probably not far off and both devices deal with the same basic design constraints of needing to fit comfortably on your head. The main difference seems to be the micro OLED and eye tracking on the Vision Pro vs. the Quest’s inclusion of controllers. I’ll be curious how these two devices stack up to each other…

I'm sorry, but what about the Quest 3 on paper seems to you to be close to the Vision Pro?

Device with focus on mixed reality and productivity sporting the latest in mobile chips and hand tracking. It also does VR but MR is the new feature being brought to the table.

Re: Meta Quest 3

#69
Any word on what "tactile feedback" or "experiences you can feel" for the controllers means here? Did they just add vibration and punch it up with marketing bullshit, or is something fancier being described?

Re: Meta Quest 3

#70

Notable shift in emphasis to mixed reality. I wish they had HDR support called out for the passthrough though. The Quest 2 CPU was too weak, and while this one will be better the Apple chips are still way out in front there. The proportion of people in tech I know with a Quest 2 they never use is amazing. We all want VR to work but fundamentally headsets are a bad idea.

Could you explain about HDR passthrough? I'm thinking "see real life sunsets in glorious HDR color," which is probably not what you mean.

hdr for the added content no?
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