Meta Quest 3
61–70 of 342 posts
Re: Meta Quest 3
#62Is it just me getting a loop on the cookie banner? No matter what I press, it refreshes and shows me the banner again. (Firefox Android)
Re: Meta Quest 3
#63I'm not VR pro, but the resolution sertainly feels lacking. There were articles where people were writing how they are programming for many hours in their quest2. I cannot understand how this is possible with this bad text
Re: Meta Quest 3
#64Re: Meta Quest 3
#65Notable shift in emphasis to mixed reality. I wish they had HDR support called out for the passthrough though. The Quest 2 CPU was too weak, and while this one will be better the Apple chips are still way out in front there. The proportion of people in tech I know with a Quest 2 they never use is amazing. We all want VR to work but fundamentally headsets are a bad idea.
Re: Meta Quest 3
#66Re: Meta Quest 3
#67The only information I need: horizontal angle:110, vertical angle 90. Garbage. I don’t know how anyone finds these experience immersive.
What are the stats on the predecessor (which is Quest 2, right?) https://www.google.com/search?q=quest+2+horizontal+angle
Quest 2 was 90h/90v, Quest 3 is 110h/96v
Re: Meta Quest 3
#68This seems like on paper it is quite close to the Apple Vision Pro. The performance per watt of the chips is probably not far off and both devices deal with the same basic design constraints of needing to fit comfortably on your head. The main difference seems to be the micro OLED and eye tracking on the Vision Pro vs. the Quest’s inclusion of controllers. I’ll be curious how these two devices stack up to each other…
I'm sorry, but what about the Quest 3 on paper seems to you to be close to the Vision Pro?
Re: Meta Quest 3
#69Re: Meta Quest 3
#70Notable shift in emphasis to mixed reality. I wish they had HDR support called out for the passthrough though. The Quest 2 CPU was too weak, and while this one will be better the Apple chips are still way out in front there. The proportion of people in tech I know with a Quest 2 they never use is amazing. We all want VR to work but fundamentally headsets are a bad idea.
Could you explain about HDR passthrough? I'm thinking "see real life sunsets in glorious HDR color," which is probably not what you mean.