Live data from Hacker News

A Dad’s Plea To Developers Of iPad Apps For Children

uxdesign.smashingmagazine.com

61–70 of 195 posts

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#61
post #33

I really, really, really wish there was some way to disable the Home button on my iPad. My 19-month old and 4-year old kids, who absolutely love to sit with me and play with the iPad, simply find it irresistible to press that button. And when we're watching a movie, its a sure-fire way to ruin the whole experience. If it were lockable so that it didn't do anything, they wouldn't press it. Come to think of it, the sli…

I've seen child-oriented cases that have a hard cover over the home button. This was for an iPhone/iPod, but they probably exist for the iPad as well.

Yeah, of course its the low-tech solution that makes sense, but I really believe this is a case where the Nanny-state like grip that Apple has over our iPads is not really delivering workable technology. Would it really "kill the cool" for Apple to add a pref about what the lock-switch can do: "Turn off Touch/Disable Home Button/Mute Music/Mute all/Lock Device" .. seems really, sorta lame.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#62
post #52
post #48

I'm curious: don't any other people here think 2-year-old kids shouldn't be playing iPad games at all ? I'm convinced that watching TV is harmful to a child's intellectual development. (And there's an established body of evidence to support that.) As a kid, I hated my hippie Montessori teacher mom for allowing me only one hour of TV per week as a kid in the late 70s and early 80s (elementary school; I usually chose t…

I'm with you, but it has to be a choice based on each parent's values. I personally LOVE video games, but my 2 year old hasn't even seen one yet, and I'm not trying to get her into them any time soon. Especially with TV I think there is plenty of time for kids to learn about it later, and they likely will not need my help to do so. Kids aren't missing anything by not playing games / watching TV, but if they spend too…

Yeah, that's what I mean. I am sympathetic to onemoreact's opinion above that gaming does imbue the child with a useful mastery over abstract/virtual environments and activities, and that those skills are growing more important as we humans augment ourselves with technology. I just think that 2 is probably too young; those benefits are almost certainly going to accrue even if the child never touches a video game until, say, 5.

There's a good TED talk where they go into the differences in language processing in a child of 12 months vs 15 months. Infants and very young children are doing so fucking much to deal with learning the basic rules of the real world, and how to process human language. (One of the notable things is that American children exposed to a real human speaking Chinese to them on a regular basis were able to differentiate the sounds of Chinese as well as Chinese kids; those in control groups exposed to video of people speaking Chinese didn't fare any better than regular American kids.)

I feel like the awesome and mysterious stuff going on in the child's mind at that age in order to come to grips with the real world, in its awesome complexity, is too important to be displaced by addictive recreational activities that can just as well come later. I don't want them to become masters of the small and limited worlds in which games exist, at the expense of a diminished mastery of the intricacies and awesome breadth of the actual world we live in.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#63
post #48

I'm curious: don't any other people here think 2-year-old kids shouldn't be playing iPad games at all ? I'm convinced that watching TV is harmful to a child's intellectual development. (And there's an established body of evidence to support that.) As a kid, I hated my hippie Montessori teacher mom for allowing me only one hour of TV per week as a kid in the late 70s and early 80s (elementary school; I usually chose t…

It's very different from TV. Anecdotal, but:

My two-year old loves to push buttons. Remote controls, toys, any buttons with some feedback (and many without) are fair game. On iPad/iPhone, spends as much time on any typing app watching letters appear as he does on a game (only tried a game or two). Trickiest bit really is getting him out of whatever menu he wanders into - author was dead-on there.

TV he'll watch for 10-15 minutes and wander/play with something else, sometimes glancing up when something catches his attention.

I'm with you that with either device these are doses of 15-20 minutes not "babysitting." But "at all" is extreme.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#64
post #47

If your app for children includes in-app purchases I will delete it as soon as I realise. At present this is just a frustration for my 2 year old as he doesnt understand why the game is no longer on the screen, but as he gets older he is more likely to try and pester me into buying. Not Going To Happen, plus I will leave a 1 star review of your app based on in app purchases alone. iPads and iPhones are not bought by…

This is an advantage of the android style permission system in this case, the 'Services that Cost you Money' section could reveal this dodgy behavior quite easily.

Apple could make this much more obvious than it is. Would be a good improvement to the app store.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#65
I actually had to get a refund from Apple for an in-app purchase my son made while using Talking Tom Cat (I since deleted that app and turned off in-app purchases).

I've got two kids and what I would add to the observations listed in this article are as follows (these apply to any app that is intended for kids, but also apps where a significant section of the userbase might be kids - for example, my four-year-old is quite adept at Plants vs. Zombies, and given the depth of strategy utilized in that game I don't feel bad when he plays it):

1. No part of the application should require that you can read in order to use it or navigate it.

2. Don't pop up dialogs that a child cannot understand. For example, I watched as my child, while using an app intended for children, pressed "OK" on a dialog that asked if he wanted to turn on push notifications. That's just ridiculous! He'll press "OK" on any dialog because he just wants it to go away.

3. This really applies to all applications, but it becomes very apparent when watching a child use an app: the most desirable menu items should be larger and/or differently coloured than the least desirable ones. I.e. "Play" should be a big, brightly coloured button, while "Settings" should be small and tucked away.

4. Don't make it easy to do destructive things like delete accounts. This might seem obvious, but I have more than once opened an app only to find that my progress in it had vanished because my child had deleted my account (Plants vs. Zombies makes this too easy, for example).

5. On any app that has the potential to be enjoyed by both kids and adults, consider providing a kid-friendly mode that makes the game easier.

6. I don't know how difficult this is from a development perspective, but if possible, make the app resistant to having non-active fingers touching the screen while active fingers are attempting to use it. Kids will often grasp devices, especially phones, in such a way that fingers from (say) their left hand are touching the screen, and on some apps this causes them to cease responding to touch events from their other (right) hand.

7. If your app produces revenue through advertising, it probably shouldn't be marketed at young kids. Kids will press on the advertising and will just get frustrated when they arrive on a webpage somewhere, and adults will eventually delete the app because we don't want our kids feeling frustrated.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#66
post #48

I'm curious: don't any other people here think 2-year-old kids shouldn't be playing iPad games at all ? I'm convinced that watching TV is harmful to a child's intellectual development. (And there's an established body of evidence to support that.) As a kid, I hated my hippie Montessori teacher mom for allowing me only one hour of TV per week as a kid in the late 70s and early 80s (elementary school; I usually chose t…

My son (4yo) barely watches TV (maybe one hour a week or so) but spends a good amount of time on the iPad. There's a wide range of activities on the iPad, going from plain video games to pure learning bits (letters, sounds, cooking, 3d moves etc) which makes it much more interesting than only "video games" IMO (and this generates a lot of discussions centered around learning too!). On the frequency of use: it's prett…

Well, sounds like your son is doing great, that's wonderful. :)

I concede your point that the iPad can stretch/blur the notion of what a "game" is, in interesting ways. Although I am inclined to limit my kids' "screen time" (to zero, at two years old), I would never choose to limit my kids' "book time",.

But perhaps my thinking about it is too coarse, since iPad apps can be hybrids of both, or combine their attributes into something completely new.

Perhaps I will try out your time ticket idea and see how it goes. (But not from 2 years old... maybe 3 or 4.)

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#67
post #25

I think in app purchases for apps targeting users under 13 is a really bad idea. Even if there isn't some dark premise behind it, I feel like an asshole every time I tell my son "no" I wont buy you extra {whatever} for your game at just 2.99. Kids games should be reasonably priced(0-5 dollars) and not monetize with ads or upsells.

Sorry how is that even remotely reasonably priced? It has a limited market, that can't buy their product, that is hard to make engaging and appropriate. Either be willing to pay $15 a pop, be willing to accept in product advertising, in product upselling, are really basic (ie non custom story book artwork), or that they shouldn't exist at all. Frankly, sounds like you are asking just too much.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#68
post #48

I'm curious: don't any other people here think 2-year-old kids shouldn't be playing iPad games at all ? I'm convinced that watching TV is harmful to a child's intellectual development. (And there's an established body of evidence to support that.) As a kid, I hated my hippie Montessori teacher mom for allowing me only one hour of TV per week as a kid in the late 70s and early 80s (elementary school; I usually chose t…

2 is too young to be doing it regularly, but once in a while is fine. It's the passivity, the two-dimensionality, setting them up with a need for constant entertainment.

Also, let's not pretend it's ok because it's educational. Everything is educational when you're 2. You get a better education making a salad chopping cucumber and carrots with a crinkle cutter than playing an iPad game.

My kids are 11 and 8.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#69
post #48

I'm curious: don't any other people here think 2-year-old kids shouldn't be playing iPad games at all ? I'm convinced that watching TV is harmful to a child's intellectual development. (And there's an established body of evidence to support that.) As a kid, I hated my hippie Montessori teacher mom for allowing me only one hour of TV per week as a kid in the late 70s and early 80s (elementary school; I usually chose t…

> I'm convinced that watching TV is harmful to a child's intellectual development. (And there's an established body of evidence to support that.)

There might be evidence that early exposure to television, before the child's neurological development is ready to deal with it, is harmful. But I'm not aware of "an established body of evidence" proving that TV is harmful. Do you have sources? I'm very interested in seeing such sources, as I used to be under the impression that TV is harmful, but I am now convinced otherwise.

Be careful ignoring the scientific method here. You are equating a fear of bad side effects from TV with bad side effects with iPad use. Fear is not the scientific method.

There are many dimensions to consider when evaluating harm. For example, in early childhood development, the child desperately wants to imitate the adult (or role model), and will suffer certain side effects (e.g., problems with self confidence) if forbidden to imitate. Thus even if there is harm in using the iPad, there could easily be more harm in forbidding its use (but this can easily be remedied by never allowing the child to see the adult using the iPad).

I urge you to be careful about following any lines of parenting that mold the child (e.g., the child should be outside playing ball, not inside doing X). I see parents force their kids to conform with preset ideas of how a child should be, ignoring how early child development works, and thus cause pscyhological harm (e.g., internalization of fear of the parent). An analogy would be the parent teaching the child how to walk by grabbing the kid's legs and moving them in micro-adjustments; the kid will end up with poor motor control.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#70
post #15

Is there a way of stopping accidental taps on the lower part of the screen? Android is bad for this, with back/home buttons in the corner. Perhaps some sort of elasticated non-capacitive fabric barrier wrapped around the device that can be moved when it's needed?

Sounds like you're describing a sock :)
Post reply on HN