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A Dad’s Plea To Developers Of iPad Apps For Children

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21–30 of 195 posts

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#21

Earlier quoted context omitted.

Or they turn their nose up at paying $1.99 for an iPad app I think that's out of context to even bring up. The complaint is scummy in-app purchases and they are a scourge mostly meant to exploit the easy clicking of kids with the default "no barrier" purchase mechanism. I've uninstalled and forever purged several apps for exactly this monetizing strategy. I have zero problem or hesitation paying up upfront, honest pr…

>mostly meant to exploit the easy clicking of kids with the default "no barrier" purchase mechanism. How do you define a "scummy in-app purchase that's a scourge meant to exploit kids" from a non-scummy in app purchase?

If it's designed for young kids, and the in-app purchase is reachable in 1 or 2 taps, it is scummy.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#23
I would add that kids hold the side of the iPad. So don't count that as a touch.

In fact my daughter hasn't figured out to use one finger so if you can hack the touch interface to ignore stray fingers or hands that would be great.

Also if you ate presenting some kind of activity that two people could conceivabley do at once eg building blocks, moving shapes around allow two fingers to mover separate objects at once. The same thing with drawing.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#24

I find interesting his insistence that we should avoid buttons and menus on the bottom of the screen. This is extremely important, not only for kids apps. But I find that problem specially disturbing on the Android OS. Pretty much everyone I hand my Android Tablet to, when they're not used it. Will instantly hit the home or back button by accident after 5 seconds of holding. Then hand it back to me with a negative im…

>Pretty much everyone I hand my Android Tablet to, when they're not used it. Will instantly hit the home or back button by accident after 5 seconds of holding.

I've had a Galaxy Nexus for since early January. I like the phone, but I frequently hit the home or back button by accident at least once a day, often while typing (e.g. while trying to hit the space key).

I let my son play with my Galaxy Nexus occasionally with a few apps appropriate for his age. Those buttons are a big problem. Things work out best when I hold the phone with him, with my hand strategically placed hovering over where the buttons will be in landscape mode. But an option to disable, or a hardware solution would be ideal.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#25
I think in app purchases for apps targeting users under 13 is a really bad idea. Even if there isn't some dark premise behind it, I feel like an asshole every time I tell my son "no" I wont buy you extra {whatever} for your game at just 2.99. Kids games should be reasonably priced(0-5 dollars) and not monetize with ads or upsells.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#26
post #3

Generally good advice. Play-testing with young kids is a big help. I also don't like an app that has the kid shake the iPad (or iPhone) a lot. I'm torn on the "Don't trick my kids into buying stuff" one. I've seen a lot of crappy apps (and even well-built Smurfy-Smurf ones) that are just funnels to in-app purchases. But I've also seen parents leave outraged reviews because a developer dares to have in-app purchases f…

Question for IPhone/IPad users who buy apps for kids. I plan to gift a friend's son an Apple device of some kind and some games for his upcoming birthday, and I don't want him either bankrupting his dad (who will be registered as the owner of the device, and whose credit card details will be available to Apple/ITunes post registration (I think!) ) by accidentally buying stuff, or having to interrupt his games to dism…

There are indicators that apps have in-app purchases but most kids and parents don't notice them.

In-app purchases require you to enter your iTunes account password so it's generally hard to accidentally buy something. The problem is that once you enter the password to make a purchase (even of a free app), you stay logged in for a while (15 minutes?). A lot of parents have been burned by downloading a free app (requiring a login), then handing their phone to their kid to entertain them for a few minutes. The kid then racks up a few in-app purchases before the login session times out. Quite a few parents learn that lesson when their kid buys a $1.99 add-on, but the really scummy apps have $99 purchases.

I generally wouldn't worry about it. If the device is for a kid, they'll probably be begging for iTunes gift cards and will learn to budget their purchases. The only real problem is when mom or dad have their iTunes account tied to their credit / debit card and don't pay attention.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#28
post #3

Generally good advice. Play-testing with young kids is a big help. I also don't like an app that has the kid shake the iPad (or iPhone) a lot. I'm torn on the "Don't trick my kids into buying stuff" one. I've seen a lot of crappy apps (and even well-built Smurfy-Smurf ones) that are just funnels to in-app purchases. But I've also seen parents leave outraged reviews because a developer dares to have in-app purchases f…

You don't have kids, do you? Small kids don't really understand money. When a parent downloads a "free" game, they expect it to be free. When their kid starts crying because they can't do anything without buying something in app, it pisses the parent off. Or, once burned, you have this scenario: "Can I have this game, daddy? It says free!" "No, honey, it costs money". "But then why does it say free?" "Because they're…

I've had that conversation. I'm so glad my youngest is 8 now. Yes, I wish all the apps that make their money from free + in-app purchases would just give me an option to buy the whole thing for a one-time price.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#29

Earlier quoted context omitted.

Or they turn their nose up at paying $1.99 for an iPad app I think that's out of context to even bring up. The complaint is scummy in-app purchases and they are a scourge mostly meant to exploit the easy clicking of kids with the default "no barrier" purchase mechanism. I've uninstalled and forever purged several apps for exactly this monetizing strategy. I have zero problem or hesitation paying up upfront, honest pr…

>mostly meant to exploit the easy clicking of kids with the default "no barrier" purchase mechanism. How do you define a "scummy in-app purchase that's a scourge meant to exploit kids" from a non-scummy in app purchase?

If there's a $1.99 "20 additional game levels" after you finish the first 20, that's not scummy. If there's a $99 in-app purchase (Basket of Smurfberries), that's scummy.

Re: A Dad’s Plea To Developers Of iPad Apps For Children

#30
When we developed Aeir Talk, an speech pathology app for children with Autism, we locked the setup screen (where parents can customize the cards, pictures, and audio) behind a nondescript "Setup" button in the title bar. When tapped, it does practically nothing: It changes to describe to parents how they can unlock the setup screen: "Press While Holding 'Please'", referring to a button on the other side of the screen that is part of the apps regular function. Compared to other touchable elements in the app, the button provides very little feedback, so kids largely ignore it. The gesture requires two hands, tapping two parts of the screen at the same time, so it's unlikely for children to end up in there by accident. You can see a video of this workflow at http://aeirtalk.com/ .
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