Earlier quoted context omitted.
Ugh I hope not. Battlefield 4 took a thousand steps back when they tried to make all the UI a web app If this shit becomes mainstream say goodbye to ever owning your data ever again
That started with BF3, and worked pretty OK there.
Unreal Tournament 99 running on WASM (2017)
61–70 of 117 posts
Re: Unreal Tournament 99 running on WASM (2017)
#62Earlier quoted context omitted.
Ugh I hope not. Battlefield 4 took a thousand steps back when they tried to make all the UI a web app If this shit becomes mainstream say goodbye to ever owning your data ever again
I don't want to "own" a 50GB platform-specific root-accessing game.
I don't want to rent something that doesn't recognize platform conventions or take full advantage of my hardware and storage, when it can and should have
Neither do I want to have to pay some rent-seeking wanterpreneurial fuck a monthly fee to access content that runs better locally
Re: Unreal Tournament 99 running on WASM (2017)
#63There's something about the pace of older FPSes that the new ones don't match. Plus, turns out realism isn't something I ever wanted in an FPS. I still fire UT99 up and play a few bot matches once in a while. Now I can do it in my browser?
Agree, nothing modern satisfies alike to the feel and pace of UT & Quake of that era
Re: Unreal Tournament 99 running on WASM (2017)
#64So when are we going to see modern Unity and Unreal games running on the web? Games seems like one of the last areas that is a holdout on desktop. We've seen terminals/IDE, productivity software, and even design software like Figma run in the browser, but not 3D games which is a multi-hundred billion dollar industry in it's own right. Correct me if I'm wrong, but it seems like a massive opportunity for both game engi…
Re: Unreal Tournament 99 running on WASM (2017)
#65Earlier quoted context omitted.
I don't want to "own" a 50GB platform-specific root-accessing game.
Then don't buy it? I don't want to rent something that doesn't recognize platform conventions or take full advantage of my hardware and storage, when it can and should have Neither do I want to have to pay some rent-seeking wanterpreneurial fuck a monthly fee to access content that runs better locally
Re: Unreal Tournament 99 running on WASM (2017)
#66So when are we going to see modern Unity and Unreal games running on the web? Games seems like one of the last areas that is a holdout on desktop. We've seen terminals/IDE, productivity software, and even design software like Figma run in the browser, but not 3D games which is a multi-hundred billion dollar industry in it's own right. Correct me if I'm wrong, but it seems like a massive opportunity for both game engi…
WebGPU will help with the 'graphics API feature set from a decade ago' problem but you may have to wait like 2 years extra for it to show up in Safari and ordinary Android phones since Apple delays new features and Android phones don't get updates. Android phones also have horrible video drivers, so it may not work on many handsets ever. Plus you have to rewrite all your shaders in their special snowflake shader language and wait for them to compile on every page load.
Ultimately, Apple doesn't want you shipping browser games because they would rather get 30% of your revenue via the App Store. The Chrome team probably does want you shipping browser games but they're in a difficult situation with the state of the mobile market, they probably need to do painful stuff like implement compressed pointers if they haven't already.
Re: Unreal Tournament 99 running on WASM (2017)
#67So when are we going to see modern Unity and Unreal games running on the web? Games seems like one of the last areas that is a holdout on desktop. We've seen terminals/IDE, productivity software, and even design software like Figma run in the browser, but not 3D games which is a multi-hundred billion dollar industry in it's own right. Correct me if I'm wrong, but it seems like a massive opportunity for both game engi…
You already can, Unity has their own section of Unity on the web games you can play. They aren't graphically impressive usually but comes down to lack of development resources. Then there's examples like Townscraper ( https://oskarstalberg.com/Townscaper/ ) which are graphically nice and already playable on the browser. There are also many games on itch.io of varying quality, but IMO Townscraper is the nicest. The pr…
Re: Unreal Tournament 99 running on WASM (2017)
#68Earlier quoted context omitted.
You already can, Unity has their own section of Unity on the web games you can play. They aren't graphically impressive usually but comes down to lack of development resources. Then there's examples like Townscraper ( https://oskarstalberg.com/Townscaper/ ) which are graphically nice and already playable on the browser. There are also many games on itch.io of varying quality, but IMO Townscraper is the nicest. The pr…
I don't think it's a cultural issue. The difference is you only have to download a game once from the store compared to downloading 10GB+ every time you load the webpage.
It's like sound. People are OK with video games with clicky sounds going through menus with background music playing, but find it very obnoxious if a website does the same. Not a technical problem, but one of culture and how we view the mediums.
Re: Unreal Tournament 99 running on WASM (2017)
#69So when are we going to see modern Unity and Unreal games running on the web? Games seems like one of the last areas that is a holdout on desktop. We've seen terminals/IDE, productivity software, and even design software like Figma run in the browser, but not 3D games which is a multi-hundred billion dollar industry in it's own right. Correct me if I'm wrong, but it seems like a massive opportunity for both game engi…
Why hamstring the game by running it in a VM?