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Stadia died because no one trusts Google

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Re: Stadia died because no one trusts Google

#61

Earlier quoted context omitted.

I think that was a failure on their marketing: you didn't actually need to pay for the subscription for the games.

Which made me trust it even less. How is it a sustainable business model for them to run the hardware and platform for the next 10 years without recurring revenue.

[deleted]

Re: Stadia died because no one trusts Google

#62
post #10
post #8

It’s the final day of the free tier of Google Apps they promised they would never take away from me. I run a web search where the engine ignores my excluded terms[1]. Sad. But the I log into Gmail. Another redesign, thank goodness! Too bad I can’t XMPP message my friends to tell them about it. [1]: https://www.google.com/search?q=49ers+-football+-nfl

There is actually a free tier. I was confused too, but you have to insert payment and then change your subscription to the free one afterwards. https://support.google.com/a/answer/2855120?hl=en

I'm not so sure. I used that months ago, and they're still sending me $0 bills that sure look like they're about to become real bills.

I just clicked your link and it says "you already have the no cost option". So we'll see what happens next month.

Re: Stadia died because no one trusts Google

#63

Earlier quoted context omitted.

It's a vicious cycle, for which the blame falls solely on them. Should be a cautionary tale for all companies.

I'm hearing it a lot less after the recent tech backlash, but a few years ago it was fashionable to say things like "take risks" and "embrace failure". But the cautionary tale that most companies are going to take from this is to take fewer risks and to avoid failure at all costs, which I think is a bad outcome. Google shouldn't stop cancelling products that fail to get traction, they just need to learn to fail grace…

The moral is moderation.

Too much risk and too little risk are both bad. Take risks, but only risks which you can actually afford.

It's like how both too little and too much dihydrogen monoxide is bad for you.

Re: Stadia died because no one trusts Google

#64
Google didn’t seem to trust it.

The early announcements hardly explained what it was.

There seemed to be little outreach to gamers.

Gaming press folks described constantly having to fiddle with getting access as they normally would expect / consistently.

I don’t doubt people were trying, but it looked like a half hearted effort from the start as far as google goes.

Re: Stadia died because no one trusts Google

#65
The problem wasn't trust at all.

Nobody in the gaming industry trusts anyone.

Customers don't trust developers, see "never pre-order anything."

Developers don't trust publishers, "executive meddling via focus groups."

Publishers don't trust each other. The difference is publishers have lawyers so they write legal contracts to fix that.

Google, Did, Not, Produce, The, Goods.

Full-stop.

Their service was light on content and offered terrible value for money.

Re: Stadia died because no one trusts Google

#66
I feel like some of these perspectives are very tech industry focused rather than gamer focused.

As a gamer, I think Stadia failed because the system they created doesn't make sense. You had to buy games at real $40-$60 prices but you could only play them through this limited service. I don't think anyone wants that.

Compare that to paying the same price for a regular PC game which you can play via streaming using a streaming service, but also play locally, and know that you can take that game with you through multiple hardware decides and streaming services.

With Stadia, if I move somewhere with bad internet, there is no way to recover the value of my games I purchased. There is no other gaming system like that. All other systems either have an offline possibility or are pure streaming where you aren't making a game purchase investment, like Xbox Gamepass or Luna.

It just doesn't make sense except to a really small niche and is not competitive to the average gamer.

Re: Stadia died because no one trusts Google

#67
I mean that's part of it, but Google really worked to kill it too. Like they spun up a whole game studio, hired people to work on games for two years, then cancelled the whole studio. That's not just negligence or trust issues, they took years of work from developers working on games for the platform and threw it in the trash.

Re: Stadia died because no one trusts Google

#68
post #7

This article feels like I’m being mansplained to. They’re clueless and are acting like an expert

I think it is just opportunism. The cool thing these days seems hating on Google, even if you have a really poor reason. It is just confirmation bias for those that have tried to convince themselves that Google is a failure despite their profits literally showing they are not failing as a business.

Re: Stadia died because no one trusts Google

#69

The thing that I find odd about Google is that it feels like they drink their own coolaid. Reports I've seen suggest that nearly no one knew this was coming. Teams who have been working on ports for months were blind-sided. Employees generally did not know. It just seems like a very poor way to run a business. It feels sloppy and needlessly messy. Especially when providing soft landings is so possible for a company w…

Reader, Wave, G+, Hangouts, Stadia and soon RCS. Never build a business on a Google project, only ever use Google as a side hustle.

why use it for a side hustle?

Re: Stadia died because no one trusts Google

#70

Earlier quoted context omitted.

Same here, but on the bright side it forced me to switch to a paid app which is infinitely better.

What’s the paid app? I miss Google reader and all the blogs I used to subscribe to.

Reeder on macOS and ios. Allows you to locally host your RSS feeds so no servers required.

I haven't checked recently but they usually make the (N-1)th version free.

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