The Intel Direct RF FPGAs are pretty spectacular. They report 64GSPS and 25GHz instantaneous bandwidth directly into FPGA fabric (no JESD) which greatly exceeds any other competitors’ IC offerings on the market. I wonder what they will cost: if their high-end 8ch device is <$16K then they will annihilate the competition (I’m able to get $2K per channel for large multichannel direct RF systems 1Ghz instantaneous all t…
I can only imagine how long it will take the fitter to pnr these insanely wide busses. Maybe a 13th gen CPU overclocked to 8GHz would be handy.
Intel announces new FPGA families
61–70 of 70 posts
Re: Intel announces new FPGA families
#62The announcement is surprisingly lacking in architectural updates; it looks like the same Agilex on a new process. Has Intel killed innovation? ADD: last time I witnessed something actually new and interesting: https://www.efinixinc.com/technology.html
FPGA innovation is very incremental. The hyperflex architecture is basically the single biggest innovation in FPGA fabric, and it basically didn’t pay off. Altera also smashed up against the wall of Intel 10nm. So all in all, some reduced precision for AI and some EMIB enabled stuff isn’t too bad.
Re: Intel announces new FPGA families
#63I'll avoid these chips merely because they don't have support in the Open Source FPGA stack (yosys/nextpnr), whereas other chips do.
Re: Intel announces new FPGA families
#64Earlier quoted context omitted.
Yes, but recreating the PS2 is an order of magnitude more complicated than a PS1, which is still a massive undertaking for an individual. Even supposing we had a cheap enough FPGA, who would write the HDL to simulate a PS2?
The ps1 cpu was just a mips. Building a mips cpu with an fpga is a normal required undergrad project for a cs degree or it was a couple decades ago. I was feeling dismissive until I looked at the specs for the gpu and spu... That was some serious work for the ps1. The ps2 had that odd cell processor, or emotion engine whatever you want to call it. Its still basically multiple simplified mips cores but now all the stu…
Re: Intel announces new FPGA families
#65Can someone estimate the power of these new FPGAs? Is a MisterFPGA with n64/PS2 emulation in range?
Re: Intel announces new FPGA families
#66I'll avoid these chips merely because they don't have support in the Open Source FPGA stack (yosys/nextpnr), whereas other chips do.
FPGAs would be so much more useful if AMD(Xilinx)/Intel(Altera) just gave up trying to build there own tools and instead supported F4FPGA: https://f4pga.org
Re: Intel announces new FPGA families
#67Earlier quoted context omitted.
The ps1 cpu was just a mips. Building a mips cpu with an fpga is a normal required undergrad project for a cs degree or it was a couple decades ago. I was feeling dismissive until I looked at the specs for the gpu and spu... That was some serious work for the ps1. The ps2 had that odd cell processor, or emotion engine whatever you want to call it. Its still basically multiple simplified mips cores but now all the stu…
PS3 was Cell processor.. PS2 Emotion Engine..
Re: Intel announces new FPGA families
#68Earlier quoted context omitted.
FPGA innovation is very incremental. The hyperflex architecture is basically the single biggest innovation in FPGA fabric, and it basically didn’t pay off. Altera also smashed up against the wall of Intel 10nm. So all in all, some reduced precision for AI and some EMIB enabled stuff isn’t too bad.
Needs better tools to take advantage of it, right now using hyperflex (registers on long routing lines to automatically pipeline your designs) is quite difficult from what I have heard.
Re: Intel announces new FPGA families
#69Earlier quoted context omitted.
Needs better tools to take advantage of it, right now using hyperflex (registers on long routing lines to automatically pipeline your designs) is quite difficult from what I have heard.
Yeah, this was one of those situations where the hardware guys create a super cool thing that requires amazingly complex software to take advantage, and it turns out the software guys aren't going to solve all the problems you created.
Re: Intel announces new FPGA families
#70Earlier quoted context omitted.
You would easily eventually get into volumes of 2-3 million a year if you could get something out which is powerful enough for PS2 level re-creation. The MiSTER project is already inspiring a generation to learn how to program FPGAs, those skills could be applied to improve performance in a lot of applications.
I'd like to know how many MiSTer owners there are in the world. Part of me wants to say it's a lot, and part of me wants to say that the retro gaming community is peanuts compared to other FPGA consumers.