Earlier quoted context omitted.
Yes this is what I'm thinking. The replay links already include the full input. I would then just have to verify it and show the link for each entry. For example this is my flight just now for today's daily with a time of 12.97s: https://rocket-drone.lol/?level=5550594399&replay=IIgmIUWAJB...
Ooooh, replays already exist. I didn't notice the button. https://rocket-drone.lol/?level=9&replay=IIiKIUWARAOBhYBzAQg...
Show HN: Rocket Drone, a lunar lander type game for the web
61–70 of 96 posts
Re: Show HN: Rocket Drone, a lunar lander type game for the web
#62Earlier quoted context omitted.
Thanks! I didn't know about Landing Confirmed. It looks pretty cool too. The thrust is constant. With both sides firing it has a 2:1 thrust to weight ratio.
I see, great! I'm having a lot of fun still after many hours on Landing Confirmed. I think the auto generated levels are a great touch. I would add a threshold for collisions, so that under a certain low speed, collisions cost no health. Either that or add landing legs :) You could also easily have different types of vehicles by just varying the thrust and the distance between the two engines. Would make a easy varie…
Re: Show HN: Rocket Drone, a lunar lander type game for the web
#63There is something very frustrating with the spin inertia, almost impossible to regain control when things start rotating... Here is a tip for a recent C64 game that uses one rocket like lunar lander: https://csdb.dk/release/?id=201753
Re: Show HN: Rocket Drone, a lunar lander type game for the web
#64The controls get stuck on my Android phone. It'd be much more fun if that didn't happen. The fact you have to land fully in the 'landing pad' is also immensely annoying. With a more play testing and better controls it could be fun. I'm really tempted to make a clone in React.
Re: Show HN: Rocket Drone, a lunar lander type game for the web
#65Earlier quoted context omitted.
Yes this is what I'm thinking. The replay links already include the full input. I would then just have to verify it and show the link for each entry. For example this is my flight just now for today's daily with a time of 12.97s: https://rocket-drone.lol/?level=5550594399&replay=IIgmIUWAJB...
sub-10s. feels like cheating with slowed reality of course. https://rocket-drone.lol/?level=5550594399&replay=IIhSIUWBhB...
Re: Show HN: Rocket Drone, a lunar lander type game for the web
#66One feedback: on mobile, if my phone locks or I navigate away from the browser, it freezes when I come back. I can’t click reset. (IOS)
Re: Show HN: Rocket Drone, a lunar lander type game for the web
#67Wow. This game is hard, and kind of addicting. I haven’t even gotten to land safely once. One feedback: on mobile, if my phone locks or I navigate away from the browser, it freezes when I come back. I can’t click reset. (IOS)
Re: Show HN: Rocket Drone, a lunar lander type game for the web
#68I'm not sure how best to capture it's state though (position, xy velocity, angular velocity, etc.), Nor how to integrate mouse into it.
Re: Show HN: Rocket Drone, a lunar lander type game for the web
#69Re: Show HN: Rocket Drone, a lunar lander type game for the web
#70Very cool game! I'm into controls and would love to write a PID controller for it to stabilize it and have it auto-follow my mouse, as a controls demo. I'm not sure how best to capture it's state though (position, xy velocity, angular velocity, etc.), Nor how to integrate mouse into it.