Earlier quoted context omitted.
We probably see things differently. As I understand it, this is exactly the use case for "big/little" microarchitectures. Take a number of big fast cores that are running full bore, and a bunch of little cores that can do things for them when they get tasked. So far they've been symmetric but with chiplets they needn't be.
Yes, for 'computational' loads. I've read though UI/UX benefits the most from fastest response times. I'm talking about the cores which actually draw the GUI the user sees/uses being optimized for the task at the highest possible rate. Then have a pool of cores for the rest of it.
EVERYTHING that chip did, could in fact be done with a GPU today. It isn't, for the most part, because window systems evolved to be CPU driven, although a lot of phones these days do the UI in the GPU, not the CPU for this same reason. There is a fun program for HW engineers called "glscopeclient" which basically renders its UI via the GPU.
So I'm wondering if I misread what you said and are advocating for a different GPU micro architecture or perhaps an integrated more general architecture on the chip that could also do UI like APUs?