My first impression was that the product/service would give you feedback post-game. Ultimately as the founders you have the final say, but I think that could be a really interesting avenue to explore instead.
Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers
61–70 of 215 posts
Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers
#62Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers
#63This is interesting. Jumping into Warzone after everybody has memorized every corner of the map and knows where to look is a pain and something like this could help. As a former CS player (1.6, CZ, Source, Go) I had these maps committed to memory. Now that I am far removed from school (and the maps got way bigger) this isn't super possible so I find I just get obliterated quickly then just peace out. Not sure if this…
I've always hated the map memorization thing. To me it destroys the uncertainty and exploratory aspect of a game like CS. I didn't mind it as much in Team Fortress (which is built on cartoonish excess and thus fosters a sillier and less aggressive style of play. Thinking back to when I was a regular CS player, my favorite ever map was a Katamari Damacy style giant room where the players were effectively reduced to th…
Every week, the developers proceduraly generate new maps using a theme / tileset (e.g. convenience store, chemical warehouse, gameshow studio), then remove ones that don't survive a playtest. A dozen or so maps are introduced each week and there's no way to choose one, making the pool too large for memorization to be useful.
At the start of each round, teams get some time to look at an overhead view, draw a plan on the map, and decide which of their limited resources to use (night vision goggles, breaching charges, barbed wire, etc.). While the layout is random, different areas on the map will have unique features, like a vault that can be opened with explosives or by pressing a button elsewhere, an arcade room with dim lights and cabinets for cover, or a bulletproof cashier's window.
I've been following the project for years and bought a copy when it entered early access last year. It has a friendly community (for now). Big recommendation from me. https://store.steampowered.com/app/753650/Due_Process/
Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers
#64I just tried Sempai.gg but it died about 5 minutes into the game (went black) and now won't restart. :-) It seems to provide similar information/analysis as other similar apps like Porofessor and other Overwolf plugins. I'd love to chat with the team about a wishlist of interesting stats culled from my own game history that could be useful to me.
Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers
#65The current marketing pitch (a personal gaming -coach-) has nothing to do with the current functionality of e.g. voicing timers or providing notifications. That's more akin to a personal assistant. I would also say that what it's doing with Valorant is cheating. It's providing additional cues and advantages automatically, that other players have to keep tabs on manually. The other players have to risk glancing at the…
Providing situational feedback during gameplay by way of an overlay or audio queues is clearly cheating. If I were an investor in this company, I'd be asking the founders what their plan is when they get banned by the major anti-cheat engines.
Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers
#66This is one of the few genuinely great ideas I’ve heard lately. I’m honestly surprised some of these games have implemented this functionality themselves - it’d probably help reduce player toxicity and frustration amongst other benefits
There is a built in coaching system in DOTA 2.
Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers
#67The current marketing pitch (a personal gaming -coach-) has nothing to do with the current functionality of e.g. voicing timers or providing notifications. That's more akin to a personal assistant. I would also say that what it's doing with Valorant is cheating. It's providing additional cues and advantages automatically, that other players have to keep tabs on manually. The other players have to risk glancing at the…
> For example, we have an "Early Ganker" tag for the gamers who tend to gang in the early game. [...] We provide these tags based on only publicly accessible data on the official game publisher API. For example, any gamer can search for the opponents’ game data and conduct a similar analysis.
also seems questionable to me. Is it common/practical to do this kind of thing in these games? It seems to me that, while it might be technically possible to get the info, it should be impractical for a human to actually do the analysis, in the timespan allowed by a pregame lobby, right?
I guess it could also depend on how much preprocessing they do... hypothetically we could imagine a game where every match is recorded and saved to a public user account, and a "coaching" AI system that extracts users tags by watching these offline, and then just queries them at match time. This analysis would pretty clearly be information that players wouldn't normally be privy to, despite being available through legitimate means.
Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers
#68> For example, we have an "Early Ganker" tag for the gamers who tend to gang in the early game. [...] We provide these tags based on only publicly accessible data on the official game publisher API. For example, any gamer can search for the opponents’ game data and conduct a similar analysis.
work? Is this the sort of analysis that is humanly possible to perform before a match?
Re: Launch HN: Senpai.gg (YC S21) – Personal gaming coach for PC gamers
#69The current marketing pitch (a personal gaming -coach-) has nothing to do with the current functionality of e.g. voicing timers or providing notifications. That's more akin to a personal assistant. I would also say that what it's doing with Valorant is cheating. It's providing additional cues and advantages automatically, that other players have to keep tabs on manually. The other players have to risk glancing at the…
The idea of: > For example, we have an "Early Ganker" tag for the gamers who tend to gang in the early game. [...] We provide these tags based on only publicly accessible data on the official game publisher API. For example, any gamer can search for the opponents’ game data and conduct a similar analysis. also seems questionable to me. Is it common/practical to do this kind of thing in these games? It seems to me tha…