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Flashpoint: a webgame preservation project

bluemaxima.org

61–70 of 72 posts

Re: Flashpoint: a webgame preservation project

#62
post #34

The trajectory of Flash has been one of the great disappointments of the 21st century. Initially it democratized animation and gaming for a whole generation... Then Adobe bought it and moved it higher and higher up the shelf out of reach of young artists through cost and anti-piracy measures. At the same time, its nimble little plug-in became worse and worse, becoming synonymous with security problems and endless pat…

> And ultimately they failed to port it to mobile and that was its dead end. I don't think they failed to port it - I think they were not invited to do so by the people building the mobile platforms.

> I don't think they failed to port it - I think they were not invited to do so by the people building the mobile platforms.

There was an android version for a while. I don't think it worked very well.

Re: Flashpoint: a webgame preservation project

#63

I wonder about iOS game preservation, I guess thats going to be a lot harder than old 8-bit games or PC games etc.

There's a few apps that I liked that were completely pulled—not just unable to be purchased, but also, you can't re-download them if you had already bought them. One got pulled because the developer was hired by Apple, and one got pulled because the developer was bought by Facebook. And certainly a whole ton more that just... don't exist anymore, so I can't see them to be reminded of them.

Another thing that happens is apps that get steadily worse over time. Bad Piggies was one of the best iOS games I've ever played, but it got stuffed with obnoxious ads, and the experience of playing it is considerably worse than it was just after release.

Re: Flashpoint: a webgame preservation project

#64

I don't care about flash games, but I really hope the "Badgers Badgers Badgers" and the "I'm a Cow" animations are preserved for posterity. (I'm sure they are on YouTube but it's just not the same)

I got my start in animation releasing stuff at the same time as Mr Weebl, Joel Veitch and others. In fact my first ever animation was in a Joel Veitch cartoon on his website. I remember releasing stuff onto Newgrounds and seeing the view counter tick up. It was super exciting.

Re: Flashpoint: a webgame preservation project

#65
post #6
post #3

So they ONLY provide a ~275GB torrent zip file??? Lame. Why not allow the DL of only certain games? I don't need 38,000 flash games... nor does my laptop have 500++ GB free to fiddle with this. Poor delivery decision IMO.

Check the Downloads Page and download the Infinity version, which allows you to download games as you play them rather than the whole lot at once.

Thanks - regardless though - really really poor explanation on whats going on here, on their part.

Of course I know how torrents work, but to have a single zip is just stupid practice.

Re: Flashpoint: a webgame preservation project

#66
post #6

Earlier quoted context omitted.

Check the Downloads Page and download the Infinity version, which allows you to download games as you play them rather than the whole lot at once.

Thanks - regardless though - really really poor explanation on whats going on here, on their part. Of course I know how torrents work, but to have a single zip is just stupid practice.

No worries. Yeah that was the first thing I looked for when I first looked at too.

In any case... if you did download it... I'll recommend two of my favorites. If you like tower defense style games, try out Ghost Hacker. If you like strategy a bit better, try out Pixel Legions. Both are really fun.

Re: Flashpoint: a webgame preservation project

#67

Earlier quoted context omitted.

I'm keen to learn game development. I have experience with web & react native but would be willing to go canvas/unity if required. Any ones that stand out that you think would be a good starter game project?

The replies talk about engines, but you asked about which Flash game would be good to convert, right? Or did I misunderstand?

Yup, I was hoping for some game titles that would be easy to introduce. I’d pick the stack/engine based on the game. Grateful for the other advice still.

Re: Flashpoint: a webgame preservation project

#68
post #66

Earlier quoted context omitted.

Thanks - regardless though - really really poor explanation on whats going on here, on their part. Of course I know how torrents work, but to have a single zip is just stupid practice.

No worries. Yeah that was the first thing I looked for when I first looked at too. In any case... if you did download it... I'll recommend two of my favorites. If you like tower defense style games, try out Ghost Hacker. If you like strategy a bit better, try out Pixel Legions. Both are really fun.

hehe tower defense was the reason i wanted this!

Can you dropbox just those recommendations to me?

Re: Flashpoint: a webgame preservation project

#69
post #66

Earlier quoted context omitted.

No worries. Yeah that was the first thing I looked for when I first looked at too. In any case... if you did download it... I'll recommend two of my favorites. If you like tower defense style games, try out Ghost Hacker. If you like strategy a bit better, try out Pixel Legions. Both are really fun.

hehe tower defense was the reason i wanted this! Can you dropbox just those recommendations to me?

I can't unfortunately because of sitelocks... part of what Flashpoint does is in Man In The Middles the Flash Player so it thinks it's on a certain website, which allows the games to be played offline. You can play these games on Kongregate and Newgrounds if you have a flash enabled browser though. Sorry about that :/

In terms of tower defense, here's some recommendations:

Ghost Hacker (the original one, which is better than the 2nd one)

Defender's Quest (trial version, complete game on steam)

Kingdom Rush (also available on your phone)

Cursed Treasure

Demons v Fairyland (feels very much like Kimgdom Rush)

Onslaught2

Dungeon Defender

Re: Flashpoint: a webgame preservation project

#70
post #34

The trajectory of Flash has been one of the great disappointments of the 21st century. Initially it democratized animation and gaming for a whole generation... Then Adobe bought it and moved it higher and higher up the shelf out of reach of young artists through cost and anti-piracy measures. At the same time, its nimble little plug-in became worse and worse, becoming synonymous with security problems and endless pat…

> And ultimately they failed to port it to mobile and that was its dead end. I don't think they failed to port it - I think they were not invited to do so by the people building the mobile platforms.

This is correct. Adope actually developed a flash player for the iPhone but Jobs said no. A year or so later, Apple allowed the Desktop-bound version of flash on the iPhone (it's called Adobe Air)... probably because they wanted users to get their games through the App Store.
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