http://www.geocities.co.jp/SiliconValley-SanJose/8700/P/Gsor...
FatBoy SoundFont
61–67 of 67 posts
Re: FatBoy SoundFont
#62Re: FatBoy SoundFont
#63I remember my younger days. Games today depend on graphics card for quality, so you can brag to have better graphics with your friends if you have a better card. In the old days, the card was important of course (it's more to whether it's software or hardware, essentially jagged vs "smooth" picture), but having a good MIDI sound card is like heaven and earth for the ear. I literally spent hours just justening to MIDI…
Re: FatBoy SoundFont
#64This was very eye-opening, not being very familiar with the time I thought MIDI was just a designation we had for music in older games, I never thought it worked like that, sounds like it could have a lot of potential!
Re: FatBoy SoundFont
#65Re: FatBoy SoundFont
#66Earlier quoted context omitted.
I agree, shipping full audio tracks is somehow too "easy". Also really love C64 SID music and Amiga tracker music.
I pretty much only have old C64 music running non-stop in my headphones at work. If it was remastered to not sound like a SID-chip I wouldn't get my fix.
Re: FatBoy SoundFont
#67I realize it's somewhat ironic that I'm the one who posted the link but I myself am not a huge fan of the font itself. The site is cool, though. My main problem with the SoundFont is the same that many of them have: they, for some reason, mute the chirping sound in Duke3d's storm.mid. It totally changes the song and I just find myself getting frustrated when it's missing.
The changelog shows the font is still being tweaked based on real-life feedback: https://fatboy.site/changelog.html And if you scroll down, there's an email address: contact@fatboy.site So you could try contacting the author about this issue