Earlier quoted context omitted.
Unless the old drivers have security issues, then you're stuck with the nouveau driver which sometimes only has very basic support for some GPUs.
Is this the case for any hardware or are we discussing a purely hypothetical?
Linux gaming is faster because Windows APIs are becoming Linux kernel features
591–600 of 694 posts
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#592Earlier quoted context omitted.
MO2 works fine on Linux! It’s a bit slow to start but I found it very usable, a bit less polished than Vortex maybe but it absolutely gets the job done and I got my head around it inside of an hour.
I'm familiar with MO2 from when I used windows, but I had a hard time getting it working on Linux. First problem was getting it installed. I found https://github.com/sonic2kk/steamtinkerlaunch which is supposed to let you install it into each game's wine/proton prefix which worked, but when I then tried to launch the game it would run with absolute terribile performance (like even just the title screen would lag and…
https://github.com/Furglitch/modorganizer2-linux-installer
Download, run install.sh, follow the instructions given. It replaces the game effectively in Steam, which does mean you have to launch MO2 anytime you want to play the game, but I found that at worst, slightly annoying.
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#593Earlier quoted context omitted.
There's no reason that kind of client behavior can't be detected server side.
Detect the mouse moving in a "non-human way"? If it were that easy there'd be no hackers. And even if it where, what about wall hacks?
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#594Earlier quoted context omitted.
All these games already have an authoritative server. These cheaters aren't breaking the rules of the game by being invincible, super speedy, etc. they're aim-botting and wall hacking. Those cheats can't be prevented with authoritative networking.
why can't we prevent wall hacking by not sending packets of enemy players position if the user can't see them on their screen
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#595Linux is one of the best Win-API platforms. It is the absolute best for backwards compatibility: it runs 16 bit apps. Now it is getting faster for gaming. And the reverse relation is also true: In Linux, the best backwards compatible stable API is WinAPI. I can play 30 year old Windows games in Linux. They just work and run better than ever. For the same project ( https://www.descent2.de ), I can not even install the…
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#596The only reason I have a dual-boot Windows setup now is for MSFS2024 and DCS. They will probably be the last to ever get full-Linux support (if ever).
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#597Earlier quoted context omitted.
im using bazzite with an amd cpu and amd gpu and sleep doesn't work properly? what motherboard/cpu/gpu do you have? did you have to do something special to make it work?
I’m using an AMD cpu and an Nvidia gpu and it worked out of the box.
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#598The only reason I have a dual-boot Windows setup now is for MSFS2024 and DCS. They will probably be the last to ever get full-Linux support (if ever).
DCS World and MSFS2020 play on Linux just fine. MSFS2020 is flawless; DCS World has a few visual glitches with smoke tessellation and MFD textures that need to be converted before working, but besides that it's great. I fly modded and first-party modules on multiple maps, hours at a time, zero complaints.
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#599Earlier quoted context omitted.
I think Linux needs a few things before it will be ready for mass consumer adoption. 1. An equivalent of kernel level anti-cheats. Cheating really sucks. It ruins online games. Kernel level anti-cheats aren't perfect, but they're much better than user-space or server-side anti-cheats. Maybe in the future AI solves this, but inherence-based anti-cheats are likely going to be a cat-and-mouse game. Valve have stated the…
> 1. An equivalent of kernel level anti-cheats. Ultimately, you can’t trust the user computer unless you go for the secure boot things backed by a hardware key. I’m sure there are multiple ways to bypass anti-cheats on Windows. > 2. Immutability[…] It's distributing games to 12 different distros with a hundreds different configurations and a thousand customisations Does it really matter? You can always ship a statica…
Trials in Destiny 2 were a struggle before BattlEye, and the day BattlEye was enabled everyone suddenly forgot how to click heads. I put it "good enough" category.
Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features
#600Earlier quoted context omitted.
Linux Mint uses X11 for some reason. I was getting black screen after sleep because of that. Nuked it and installed Ubuntu, worked fine.
Mint has experimental Wayland support right now. The future for Mint is Wayland.