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Steam Frame

store.steampowered.com

591–600 of 717 posts

Re: Steam Frame

#591
I am wondering about this "dedicated 6 GHz dongle". So, I am gathering that this thing, just like the quest will be able to run things locally but is also supposed to be able to stream pcvr stuff from a connected pc where steam is running.

I would have thought they give you a wired connection for that. you know, like the quest. but with the option to do it wireless.

My question would be: given that the wireless solution in the quest apparently is a peer-to-peer pairing of the headset and the pc through the local networks wireless router, just much of a difference will this dedicated 6GHz dongle make?

Would I be kidding myself if I assumed using this dongle would give me the analog experience of when I am using a dedicated dongle to connect my xboy controller to my pc? I mean, I plug it in, the dongle automagically comes pre-paired with the headset, I start steam on pc, hit play on a VR title and I get to play right away? Because that is my current experience with my controller that is connected via a dedicated wireless dongle. I hated the bluetooth connection. But using this dongle is really making a difference here.

So, I wonder just how "painless" this will all be with the new headset. I held out on buying a quest because the wireless connection through my router would not be possible simply because I cant change my router at the moment and while it is fine for everything i use it for, it would not be enough to stream the quest data. Therefore I would have always wanted a "wired" connection, simply because my router wouldnt be able to do it.

Therefore I was a bit miffed when I learned that this new headset would not come with a wired option. But if this dongle can do everything a wired connection can do without having to go through my router then this would be absolutely game changing for me.

Re: Steam Frame

#592

Earlier quoted context omitted.

There's an awesome shader on shadertoy that illustrates just how extreme the fovea focus is: https://www.shadertoy.com/view/4dsXzM Linus the shrill/yappy poodle and his channel are less than worthless IMO.

That's crazy. I feel dumb for initial thinking it was somehow doing eye tracking to achieve this, despite having no such hardware installed. I would be curious to see a similar thing that includes flashing. Anecdotally, my peripheral vision seems to be highly sensitive to flashing/strobing even if it is evidently poor at seeing fine details. Make me think compression in the time domain (e.g. reducing frame rate) will…

It’s normal to be "more sensitive" to brightness differences in the peripheral areas compared to the fovea. The fovea has more color receptors, in the other areas, there are comparatively more monochromatic receptors (brightness). The general density of the fovea is also much larger.

Re: Steam Frame

#593
post #125

Earlier quoted context omitted.

Game rendering is what they're talking about here. John Carmack has talked about this a bunch if you'd like to seed a google search.

Not quite: you can use it for games rendering, but with a Wifi adapter you more importantly want to use it for the video signal, and only transfer highres in the area you're looking at. A 4k game (2048*2048*2 screens) is 25gbit uncompressed at 100fps, which would stress even Wifi-7. With foveated rendering you can probably get that down to 8gbit easy.

Not just stress WiFi 7, even if the theoretical limit is 23Gbps, you’re not getting anywhere close to that sending to just one device.

Re: Steam Frame

#594

Earlier quoted context omitted.

I thought 6Ghz is not allowed world wide? For example Germany? Are you sure it's not just wifi6?

Germany allowed it in 2021 or so. The biggest variation is above 6 GHz: most of the world allows 5.9-6.4 but reserves 6.5-7 GHz for cellular or haven't decided yet if it'll be for wifi or cellular. There's a nice map on https://6ghz.info/

Ah, thanks for sharing.

Re: Steam Frame

#595

This is the first standalone headset with an open ecosystem. That's a big deal. Meta Quests & Apple Visions require developer verification to run your own software, and provide no root access, which slowed down innovation significantly.

> first standalone headset with an open ecosystem What about the Lynx XR1? Running Android sure but officially rooted (details https://lynx.miraheze.org/wiki/Rooting_Process ) and with Linux proper (details https://wiki.postmarketos.org/wiki/Lynx_R1_(lynx-r1) ) even though experimental.

There is but one issue with the Lynx XR1 - no one really got it. A few backers randomly got a few pieces but many others (including myself) are still waiting for their device to arrive (and will most likely wait for ever).

This has a serious impact on the developer ecosystem - there are still a few people who got their devices and are doing interesting work, but with so few users actually having devices the community is too small for much progress to be expected.

It's kinda similar to the old Jolla Tablet - it was a very interesting device (an x86 tablet running an open Linux distro in 2013!) but it ended up in too few hands due to funding issues & the amount of Sailfish OS apps actually supporting the tablet (eg. big screen, native x86 builds, etc.) reflected that.

Re: Steam Frame

#596

Earlier quoted context omitted.

> first standalone headset with an open ecosystem What about the Lynx XR1? Running Android sure but officially rooted (details https://lynx.miraheze.org/wiki/Rooting_Process ) and with Linux proper (details https://wiki.postmarketos.org/wiki/Lynx_R1_(lynx-r1) ) even though experimental.

Yes we released our headset with root access and an open bootloader. We are going to announce our next headset in a couple of months :-)

Cool! Do you have a link for a store where I can buy it ? ;-)

Re: Steam Frame

#597

This feels like a really great headset. It was going to be an instant buy for me until I realised it has LCDs instead of OLEDs. I'll wait for reviews. I don't really want to buy these if they release another OLED version down the line. Also, if this is arm and it has steam in it, that means we can finally run steam on arm, which means we can finally install steam "natively" on android Linux, specially now that we hav…

OLEDs have problems in VR with glare, persistence, refresh rate, power usage, heat, etc.. the LCDs in the Frame can hit 144 hertz - that's what you really want for VR gaming.

Can the miniature OLEDs not go to 144Hz yet? Or is it because of power/heat density?

Re: Steam Frame

#598

Earlier quoted context omitted.

> first standalone headset with an open ecosystem What about the Lynx XR1? Running Android sure but officially rooted (details https://lynx.miraheze.org/wiki/Rooting_Process ) and with Linux proper (details https://wiki.postmarketos.org/wiki/Lynx_R1_(lynx-r1) ) even though experimental.

There is but one issue with the Lynx XR1 - no one really got it. A few backers randomly got a few pieces but many others (including myself) are still waiting for their device to arrive (and will most likely wait for ever). This has a serious impact on the developer ecosystem - there are still a few people who got their devices and are doing interesting work, but with so few users actually having devices the community…

> many others (including myself) are still waiting for their device

Sucks, sorry to hear that :(

Re: Steam Frame

#599
post #451

Earlier quoted context omitted.

I'm hoping for L4D3 in my lifetime lol. L4D2 is still my most played game of all time (~3000 hours in that game). I love it.

Back4blood is more or less l4d3

That's sacrilege, that game doesn't even come close to the quality of Left 4 dead series and suffers from just about every problem that plagues so many modern games.

Back 4 blood was just another "live service" game that stirred up hype, released in an extremely buggy state, poorly balanced, with terrible AI that was never fixed, without mod support or community servers. They cashed in on the initial surge of popularity, cashed in on the DLCs, and then it quickly died off because it didn't have any of the charm or reply value of the games they claimed to improve upon.

Re: Steam Frame

#600

Earlier quoted context omitted.

I agree. Hopefully Bigscreen continues making hardware. I still have the original bigscreen beyond and im very happy with it besides the glare.

How is Linux support?

From the review section:

Nikos Q: Linux Desktop support? A: Hi,

Linux is not officially supported but can absolutely work with the Beyond 2. I'd suggest joining the Bigscreen Beyond Discord server for more information

Thanks By Bigscreen Support Team

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Rant: they have disabled selected text for the reviews for some inexplicable reason.

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