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Stimulation Clicker

neal.fun

591–600 of 620 posts

Re: Stimulation Clicker

#592
post #265

This is a fun clicker game whose point seems cynical and self-defeating on multiple levels. Despite the HN comments complaining about it being overwhelming and a dark reflection of how awful and distracting the internet is, clearly enough people enjoyed it to get to the front page. The stimulation torture wasn't really torture, but another level to the game. All the content creators whose inclusion at first seems lik…

> Despite the HN comments complaining about it being overwhelming and a dark reflection of how awful and distracting the internet is, clearly enough people enjoyed it to get to the front page. Is this like a massive HN wooosh -- how can this be the top-voted comment? From Neil Postman's 1985 "Amusing Ourselves to Death": > “With television, we vault ourselves into a continuous, incoherent present.” > “Spiritual devas…

For me, the only thinking this inspired was:

1) Haha 2) But I already played Cookie Clicker

I've been trying to disentangle myself from the internet for the last couple years. Maybe this hits better for those who haven't yet realized they are spending too much time online.

Re: Stimulation Clicker

#596

Well, for the second most popular thing on HN in the last 30 days, I'm sort of struggling to figure out what this is and why people love it. I opened it and clicked like 20 times, got some icons that do nothing, and came back here. I can see from the comments that it's apparently more interesting if you drop into developer tools and automate clicking, but I assume that's not the creator's intention? No normal person…

Okay, for those similarly unaware of "clicker games", here's Polygon's explanation of this one in particular: https://www.polygon.com/review/504701/stimulation-clicker-fr...

Re: Stimulation Clicker

#598

Earlier quoted context omitted.

As far as clickers go, finishing this game without cheating is very easy. Only takes like 20-30 min. But nonetheless, it was enjoyable. Really regretted clicking the subway surfer wormhole button. Luckily that was right at the end.

Is shrinking the window down to make the DVD logos hit the edge more often considered cheating?

I don't think you can "cheat" at a clicker/experience game.

I wouldn't sweat it.

Even those javascript hacks posted on the page here are fair game.

I finished the game. I don't begrudge anyone for making it go faster.

Re: Stimulation Clicker

#600
post #586
post #518

Earlier quoted context omitted.

Ah, thanks for the heads-up, apparently there is something borked in Chromium wrt $ / $$ encapsulation, as it seems they are nor reachable from the (global) context setInterval so doing `window.$ = $; window.$$ = $$;` fixes that in Chrome. Not sure why. (Yet again embarrassed myself by trying a snippet that "simply must work ® according all documentations ™" in single a browser only before posting. Sigh.)

Filed as https://issues.chromium.org/issues/388437264

I bet it's working as intended. The $ symbol is probably a special feature of the console and is not intended to be a property of window. Inside setInterval, the function is no longer being executed in the special console environment, which has access to that symbol.
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