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Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

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Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#581
post #461

Earlier quoted context omitted.

Pyramids are hard to build without a super-feudal economy and society. But we got rid of that, losing the practical ability to make pyramids in the process, because we value other things like democracy higher.

Uhh we still build things like pyramids all the time - Three Gorges Dam, Burj Khalifa, One World Trade Center - it's just we don't build pyramids themselves anymore.

I don't think the Three Gorges Dam was built by something most would call a democracy.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#582

Earlier quoted context omitted.

Sure, if you ate McDonald's every day you'd probably think that there are no good restaurants anymore. My top 4 games by playtime in the last few years were Rimworld, Oxygen Not Included, Dwarf Fortress and WoW Classic. Honorable mentions go to Spelunky and Stellaris. It's to everyone's great regret that a single one of these titles was purchased by one of the shitty publishers you mentioned, fortunately it's the one…

There are a lot of great Indie titles, and you can get a lot of them DRM free on Humble or Gog. I've loved a lot of Devolver's stuff. The Red String Club, Hotline Miami I/II, Katana ZERO .. all super incredible games with gameplay and story that's just as fun as the any of the big AAA shops.

Same, Devolver is phenomenal. Enter the Gungeon and Fall Guys are both smash hits too

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#583
post #451

Earlier quoted context omitted.

I began gaming for the first time (unless you count playing on my roommates' XBox in college) this past week, mostly for The Witcher 2/3--both on Linux. The Witcher 3 was never supposed to run on my platform, but somehow Steam and Proton/Wine made that not only possible but actually enjoyable. I know technically they're doing it to make money, but I can't help like feel it's also something of a labor of love as well.…

If you want to be cynical, Proton was made from the scraps of a contingency plan that was the Steam Machine. When they realized that Microsoft wasn't going to force their platform onto users, they gave up on Steam Machines and I guess they leveraged the tech to something else.

... and unrelatedly, on the other side, the latest appeasing thing called WSL was made from leftovers of a plan to run Android on Windows Phones, which was dropped when Google refused to allow Play Services run there.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#584

Earlier quoted context omitted.

For me, The Outer Worlds was right there with Witcher 3 as one of the best games this generation. It really does feel like Fallout, but perhaps somewhat less open world when you're actually on a planet b/c of map boundaries and enemies too dangerous for your level to keep you on track. The diverging story lines and open space travel (once you get the requisite navkey to be able to land) compensate for that somewhat.

While it IS a great game, it's REALLY short. I've been hoping for a surprise DLC to expand the content. (There are several other planets in the galaxy map you can't travel to. Hint, hint.) I hope the game did well enough to get a larger treatment in Outer Worlds 2.

Yeah, definitely looking forward to some DLC content. Did you try it on Supernova difficulty? I beat it pretty easily on the Hard setting, but had to completely change my playing style to get anywhere on Supernova. Went from going in guns blazing to a stealth run.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#585
post #568

Earlier quoted context omitted.

Where it seems to have broken down is via vertical integration. When publishers were publishers and developers were developers (80s and 90s), it seemed like there was healthier competition. Even if there were a lot of abusive deals struck. Now that we have giant, integrated publisher + development conglomerates, there's zero incentive to step out of that structure to publish a popular indie game. It feels like news s…

It feels like the video games industry has done the reverse of Hollywood. Hollywood went from a vertically integrated system that handled production, distribution, and exhibition by a single entity to a system where production, distribution, and exhibition were done by separate entities. It feels like game development went the reverse way.

It's important to note that the only reason that Hollywood went from a vertically integrated system to a disaggregated one is because the US Government filed an antitrust suit that forced the disaggregation [1]. And now that that antitrust pressure is gone, we see Hollywood slowly returning to a vertically integrated system, where studios, distribution networks and theaters are all operating in close conjunction to push movies that "ought" to be profitable [2].

[1]: https://en.wikipedia.org/wiki/United_States_v._Paramount_Pic....

[2]: https://mattstoller.substack.com/p/the-slow-death-of-hollywo...

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#586
post #461
post #343

Earlier quoted context omitted.

I feel the same about the movie business. Indie films can be awesome, but some kinds of movies are hard to do without a large budget.

Pyramids are hard to build without a super-feudal economy and society. But we got rid of that, losing the practical ability to make pyramids in the process, because we value other things like democracy higher.

> Pyramids are hard to build without a super-feudal economy and society

[citation needed]

The 10th-tallest pyramid was built in Memphis, TN 30 years ago [0] and it's now used as a Bass Pro shop. Say what you will about working conditions in the US in the 90s, but I don't think it'd be fair to call it "a super-feudal economy and society".

[0]: https://en.wikipedia.org/wiki/Memphis_Pyramid

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#587

Earlier quoted context omitted.

When you hear stuff like this, the acquisition binge that so many companies go on starts to make sense.

When you hear stuff like this, you start to wonder if Valve's management style is half as sustainable as they would like to think. Without Steam and hats/knives they'd be broke several times over with that sort of lack of focus and inability to release games outside of what seems a decadal cycle. (ETA: Which possibly makes a "locusts of gaming" analogy relevant for Valve, hah.)

Except that out of that experimentation came Alyx. Everything in that game is outstanding from a technical perspective, the way you interact with the world feels completely natural.

Sure they could have pushed out a VR game every year for the last 5 years to maybe get to the same level of interaction fluidity but they would all feel subpar, not quite there, like the vast majority of other VR games.

Valves strength is that they a have a structure that allows experimentation without a hard deadline, they can afford to throw millions at the wall and see what sticks. This allows themw to take a decade between large, ground breaking projects. They're not beholden to YoY or QoQ growth.

They've had what? Two duds in 20+ years? Not bad when you consider the rest of their output are beloved classics.

Granted they have a good few money printing machines to help them work like this but I would argue that they have these money printing machines because they have the ability to experiment, because of their structure.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#588
post #568

Earlier quoted context omitted.

Where it seems to have broken down is via vertical integration. When publishers were publishers and developers were developers (80s and 90s), it seemed like there was healthier competition. Even if there were a lot of abusive deals struck. Now that we have giant, integrated publisher + development conglomerates, there's zero incentive to step out of that structure to publish a popular indie game. It feels like news s…

It feels like the video games industry has done the reverse of Hollywood. Hollywood went from a vertically integrated system that handled production, distribution, and exhibition by a single entity to a system where production, distribution, and exhibition were done by separate entities. It feels like game development went the reverse way.

Someone can correct me, but I'd put blame for the trend on EA / Madden NFL (~1990?).

It showed what kind of profits you could make off yearly refreshes of software, while minimizing development costs.

Why would an MBA take a chance on new IP when they have the above as an option?

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#589
post #533

Earlier quoted context omitted.

>had a long standing grudge against John Carmack made me loose so much respect for them. No kidding. You want to keep a guy like Carmack in the family in whatever capacity you can, because he carries such deep respect in the industry. It was a stupid thing for ZeniMax to burn that bridge.

Carmack's pull as an individual among tech folks, is unrivaled in gaming. I can bet that many people would willingly taken pay cuts (or more-likely skipped on pay bumps) to work for a team led by Carmack. Almost all of the other pop-culture figures in game development such as Todd Howard, Kojima and the like are designers, producers or story writers. Carmack is the only one that is a proper coding guy. ______ Maybe C…

I think a few of Nintendo's star players are (and were) coders as well as designers going back to the assembly days.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#590

Earlier quoted context omitted.

Every game has somebody who loves it. Even that terrible Superman game. Fallout 4 wasn't total garbage, but it was huge step down from Fallout 3 or Skyrim.

> it was huge step down from Fallout 3 or Skyrim In what way? And how is your opinion better metric than my opinion? You have data to back it up?

It was a huge step down if you liked RPG games, which given Bethesda traditionally made rpg games and that fallout was originally an rpg series is hugely important.

Fallout 4 suffered from quest repetition/duplication, an emphasis on combat over other rpg driven approaches to play and a relatively low ability to effect the world as the player.

It's not a bad game per say but it's a mediocre rpg. It was arguably more disappointing given how incredible an rpg New Vegas was despite not having been finished properly.

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