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Stimulation Clicker

neal.fun

571–580 of 620 posts

Re: Stimulation Clicker

#571

I had a great run and accidentally reloaded my page :( Feature request: save current state in local storage so I can resume when I open it back again.

You have to obtain the Item Shop upgrade, then buy the "Sign in with Google" item from shop, then sign in, then you can save your state to your Google Drive by pressing Ctrl+/S.

I can't tell if this is satire or fact, and that is awesome.

Re: Stimulation Clicker

#572

Oh no. Last time [1] I wasted half a day clicking on buttons. There were some aliens, some AI stuff, then something happened to (this) universe. Never again! Many years back, someone had made a clicker parody game internally at Google (go/swe-simulator-game). You clicked to write CLs, DDs, build a team, get into committees, get promoted. I wish that was made available externally, it was hilarious and painful at the s…

Universal Paperclips is the clicker game GOAT as far as I'm concerned.

Re: Stimulation Clicker

#573
post #297

The real hidden gem here is the hilarious 40 minute mermaid-themed true crime podcast parody that you'll only hear a portion of if you progress quickly. As far as I can tell, it's fully custom-made for this game? Can't find any references to the characters online. https://stimulation-clicker.neal.fun/ sounds/true-crime.mp3 - it's hosted on Cloudflare, but even so I don't want to cost OP significant bandwidth, so join…

for people that don't want to click a lot, paste in "setInterval(() => document.querySelector('.main-btn').click(), 20)" into the browser console, clicks 50x per second for you :)

Or for people who want to make money as a trader.

const lastPriceElement = document.querySelector('.last-price'); const buyButton = document.querySelector('.stock-btn.stock-buy'); const sellButton = document.querySelector('.stock-btn.stock-sell');

const buyPrice = 280; const sellPrice = 320;

function checkPriceAndTrade() {

    if (lastPriceElement && buyButton && sellButton) {
        // Get the price text and convert to number
        const priceText = lastPriceElement.firstChild.textContent.trim();
        const price = Number(priceText.replace(/[$,]/g, ''));

        // Execute trade based on price
        if (price  sellPrice) {
            console.log(`Price ${price} is above $` + sellPrice ` - Executing sell`);
            sellButton.click();
        } else {
            console.log(`Price ${price} is between thresholds - No action taken`);
        }
    }
}

// Run the check every 20 milliseconds setInterval(checkPriceAndTrade, 20);

Re: Stimulation Clicker

#574
post #91

I finished the game without cheating. I felt like a frog being slowly boiled (and it really does feel like you're boiling at the end). It's quite the journey... I love how everything here isn't even farfetched. It's just standard YouTube and TikTok content. The red notification bubbles were also a nice touch, I felt myself really drawn to those, and if I think back, I guess that's the earliest example I can recall of…

As far as clickers go, finishing this game without cheating is very easy. Only takes like 20-30 min. But nonetheless, it was enjoyable. Really regretted clicking the subway surfer wormhole button. Luckily that was right at the end.

Yeah, that game should come with a seizure warning. I've never had a seizure but my brain started to feel pretty uncomfortable during my second completionist playthrough.

Re: Stimulation Clicker

#576

Best way I've found to stimulate quickly, resize your window to be as small as possible, and have lots of bouncing DVDs.

I cheated and opened up multiple windows of this game in a tiled window manager so I can get more stimulated, but it wasn't enough so I opened up youtube (minecraft parkour videos), netflix (comfort shows) and live streamed it to twitch providing live commentary.

Re: Stimulation Clicker

#577

I was about to scoff at this and thought "Ugh, another cookie clicker", but then I started playing it. I'm glad it is quick because my head was going to explode. It is pretty damn brilliant take on today's stimuli overload. I think it is more a piece of art than a game. I was able to win quickly once I got crypto because it was bouncing from $400 to $50,000, but I almost barfed because there was SO much going on. Wel…

It's not even today's stimuli overload; the original Cookie Clicker has a billion things going on as well if you advance far enough (and leave all the graphics settings on).

Re: Stimulation Clicker

#578

For those of you loving this, a classic: https://orteil.dashnet.org/cookieclicker/

Cookie Clicker has received updates almost continuously for the last decade. I don’t have the commitment to ascend but I understand there’s quite a bit of content to be unlocked there even after you’ve maxed out your first “run.”

It seems to have been put to rest though, it used to get an update once a year or so for a while now, but as it stands the last update was in May 2023.

Re: Stimulation Clicker

#579

Earlier quoted context omitted.

I feel like Progress Quest from 2002 is the spiritual predecessor of the clicker genre: http://progressquest.com/ In that it distills the game mechanic of “make number go up” into a simplistic form. It just lakes the clicking. PS, whenever I relapse and play too much World of Warcraft, I play some Cookie Clicker as a cleanse to remind myself of the fundamental pointlessness of the whole endeavor. Great game.

Cookie Clicker is indeed eye opening. I think it is one of the few games that "changed my life" in the sense that by getting addicted to it for a few days, it made me see Cookie Clicker in every platform that tries to waste my time. I remember when I first heard about it and I naively thought that such a simple game was silly and in now way could not be addictive, but I let myself play it for a while and it really ch…

This is a great insight, you see it in a lot of mobile games and "live services" / MMOs especially, a big focus on "numbers go up" with relatively minimal effort or skill involved (or only the perception thereof).

In a similar vein, "stamina" in mobile games that limit how much you can do, which on the one side makes the game not "feel" like it takes much time, but which on the other encourages you to open it up a few times a day, and / or buy the "restore stamina" purchase.

"Dailies" / "weeklies", things you should do every day / week to stay up to date.

"time limited events", miss it and you'll never get the chance again.

etc

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