Live data from Hacker News

Did I just waste 3 years?

infinitroid.com

571–580 of 582 posts

Re: Did I just waste 3 years?

#571

Earlier quoted context omitted.

It was always like that though. Game programming had always been the worst field for programmers, and the industry had and is exploiting the fact that some people like games enough to work on them under horrible conditions. I don’t think it’s the equivalent to writing the great American novel though, because programming is just a minor part of game creating and arguably one of the least important. Design I’d the most…

I think there has been some windows of opportunity for single-developers teams. - In the 80's and 90's when PC games where simple enough. - At the beginning of Steam - At the beginning of the App Store and the Play Store At those time, there wasn't that much competition so while it was still hit or miss, you still had a decent chance to be successful as a single-person indie developer.

I remember buying games in the 80ies and 90ies, I’d go to a supermarket and rummage through a mixed box with literal hundreds of different $5 games and pick the one that looked the most exciting.

The biggest treasure I found that way was the original x-com.

I don’t think times have changed that much. The upcoming game I’m most excited by is it lurks below, and that’s being developed by a single developer. Stardew Valley released in 2016, after the explosion. Into the breach, though not single developer did well in 2018.

I mean, it’s not uncommon for solo-small teams to top the steam charts, but you really do need both quality and a little luck. I just don’t think that’s different from how it’s always been, and I think the author of this article in particular lacks quality.

What has changed though is the amount of games people own. In the 90ies you didn’t have a backlog of thousands of games that you picked up from a humble bundle where you only really wanted one game. You also didn’t have MMOs or forthnite competing for your attention.

So I agree with you somewhat, it’s become much harder to sell bad-mediocre games in the past few years, and that’s 99% of indie games. And there is obviously always a market for remakes when a new platform/generation arrives.

Re: Did I just waste 3 years?

#572
post #30

Whats the equivalent of testing your business idea before building a business in the gaming world ?

Releasing a basic game with the same mechanics/concepts before expanding on it through updates? Well, that seems to be how many multiplayer games are released nowadays anyway. Look at ARMS or Mario Tennis Aces on the Nintendo Switch, or Pokemon GO, or Sea of Thieves* on Xbox. Released in very basic states, then slowly expanded upon via regular updates. You could even possibly say Minecraft went the same way. That sai…

Looking at the industry they also have the approach of announcing or teasing things which then never get build. So thats probably a way big companies test too

Re: Did I just waste 3 years?

#573
post #552

Earlier quoted context omitted.

Don't start by trying to test your idea. That's already getting ahead of yourself. Instead, start by identifying and checking the assumptions behind your idea. For example, let's say you want to make a retro platformer. The assumption is that many people would be interested in a new retro platformer. That's easy to check: browse through Steam's new releases, find the 10 newest retro platformers, and see how much inte…

And yet Shovel Knight is doing so so great. Cuphead too. Turns out retro platformers can do great. But way too many indie retro platformers are just trash with nothing to save them. I don't think you can gauge success by looking at existing titles. It's like asking if there's a market for scifi novels. What do you find? People like scifi novels, and there are lots of scifi novels that suck and nobody reads them. Do p…

This makes alot of sense and now i wish there was something like open data from steam sales but for SAAS products !

I guess if you go deeper you can get a qualitative idea by judging how good a game is before including it as a data point

Re: Did I just waste 3 years?

#574
post #339

Niche markets may be the way to go. For instance, I would gladly spend $250 for a deep economic simulator game. I haven’t seen one of those in years.

Out of curiosity what titles do you have in mind when you say "deep economic simulator"?

Well, the depth that I’d like has never been done :)

But ... if a game could blend aspects of Railroad Tycoon 3, Patrician, Capitalism, Industry Giant, etc.

Re: Did I just waste 3 years?

#575

Earlier quoted context omitted.

Hiring in both gaming and non-gaming is about your resume, phone screen, and interview. The first two are gating factors for the interview. The interview is how the actual decision is made. References are of much less significance, often go unchecked, and are usually focused on simply confirming the truthiness of your resume. If you spent 3 years of your life working on a game, it's not a gap on your resume. In fact,…

Yes and no. You are still at a disadvantaged even if you write a good resume. As an HR, when I need to fill a job, I search my existing database for candidates. I input keywords such as Unity3d, Unreal Engine, UI, etc. If I know another AAA studio has a specific department with those skillset, I input that studio name (disadvantage #1). Let's say the candidate pool comes back with 30+ results. I will only interview 1…

> "As an HR"...

I don't know why you created this account in order to post your fake story.

But anyone who has ever worked anywhere professionally will see that you have no idea how it works or even what your job title is. (Hint: it's "recruiter".)

Re: Did I just waste 3 years?

#576

Earlier quoted context omitted.

> this sort of thing was historically confined to the elites, and now it's slowly creeping its way down middle class I'm not sure that's true. I don't see much ongoing march towards giving most people more free time. Inequality is generally _growing_, not shrinking. There is no ongoing march of history, just humans in political struggle for how resources are distributed.

Relative inequality is growing. But in absolute terms, to be poor today is a great deal better than being poor 100 years. Conversely, this means that you are also more productive in absolute terms. There's definitely a lot more free time available to people today than there were in any industrial economy prior to 8-hour work days and similar advancements in labor rights. If you unwind back to pre-industrial, some arg…

> But in absolute terms, to be poor today is a great deal better than being poor 100 years.

In the U.S., certainly. In India or Nigeria or Honduras? Not sure.

At any rate, while I agree that in general the health and standard of living of many people is going up -- I lack your confidence that the amount of _free time_, and other resources necessary to produce creative work without compensation, that the majority of people on the planet has is going up or will continue to. It will for some.

Even in the U.S., do the poor have more free time to produce creative work than they did 100 years ago? I seriously doubt it.

Re: Did I just waste 3 years?

#577

Earlier quoted context omitted.

It's 1983 all over again. https://en.wikipedia.org/wiki/Video_game_crash_of_1983

> In 1986, Nintendo president Hiroshi Yamauchi noted that "Atari collapsed because they gave too much freedom to third-party developers and the market was swamped with rubbish games". In response, Nintendo limited the number of titles that third-party developers could release for their system each year, and promoted its "Seal of Quality", which it allowed to be used on games and peripherals by publishers that met Nin…

The Atari crash was more akin to the .com bubble. Vaporware and no way to tell what was in the bag until you bought it. Video games are a giant mature market dominated by big companies with sophisticated business models. Just like web businesses these days.

Re: Did I just waste 3 years?

#578
post #185

Earlier quoted context omitted.

Haven't read the paper, but kept me thinking about twitchers, youtube streamers and such...

You'll see the same thing: a tiny minority of streamers making most of the money, and a large majority making little to no money.

Web, ecommerce, music, film, ticket sales, furniture, search... It's really a stacked deck for the big guys in most industries these days

Re: Did I just waste 3 years?

#580
post #42

Earlier quoted context omitted.

Super Metroid is literally my favorite game, and I don't really have a strong urge to play this. Metroid is an exploration-based game. The game rewards you for finding secrets and for knowing how to get places. It teases you to find a way to break sequence, and much of the replay-ability of that game is based on the possibility to do that and to bask in what you've already learned about the world. Procedural generati…

Think of games that players play for more than 1000 hours. They have either: A) Multiplayer B) Procedural Generation If you don’t want to do A, and you hope to make something people will play for a long time, then you have to do B. Procedural generation has no value for getting players interested, it only matters for keeping players long term. But it does matter a lot.

OR:

C) have 1000 hours worth of manually created content

Think about games like witcher 3, tes, fallout. Those things are huge and replayable.

Post reply on HN