Did I just waste 3 years?
331–340 of 582 posts
Re: Did I just waste 3 years?
#332Dear all, I am the guy who shares this post on Hacker News. First and foremost, I wanna said that I am NOT the original author of the blog. Also, I am NOT advertising for the original author. As a software developer in Hong Kong, I am researching articles about game dev and find this interesting case. Therefore, I just wanna share on HN. The discussion about this blog is really overwhelming. I hope that everybody can…
Re: Did I just waste 3 years?
#333Great job on the game, the videos look very smooth and I will be sure to give it a play!
Re: Did I just waste 3 years?
#334Earlier quoted context omitted.
Isn't this simply a rephrasing of "winner takes all"?
No, because a "winner take all" industry is one that trends towards monopoly, that's not the same thing. No one person will ever have the entire video game pie. "Superstar industries" follow extreme power law distributions, where, due to the low barrier to entry, high ceilings, and limited consumer base (there are only so many hours people can spend on entertainment), the pie isn't growing and new entrants aren't goi…
Nearest example I can think of, mySpace was where she got noticed so that dates her breakthrough to a good decade ago.
Adele was legitimate however others have pretended to have an Adele grade story. Lily Allen also claimed to have been discovered on mySpace but her dad was rock and roll celebrity so her efforts can be dismissed as nepotism. Often these links to rock and roll celebrity are not obvious because performers use stage names that sound like real names. Their children don't use their parents fake surnames.
Re: Did I just waste 3 years?
#335Earlier quoted context omitted.
> the industry is set up to stoke and profit handsomely from people mis-assessing their own chances. how so? how does the industry profit from people mis-assessing their own chances?
Biggest example is the terrible working conditions of games developers in industry. These are some of the brightest, most dedicated coders out there, but they accept less money and crazy long hours. It's the same thing with other professions where people provide their own sense of mission and self-fulfillment: teachers, home health aides, VFX artists in hollywood... These are important, in-demand professions, yet the…
Re: Did I just waste 3 years?
#336Re: Did I just waste 3 years?
#337Earlier quoted context omitted.
> the industry is set up to stoke and profit handsomely from people mis-assessing their own chances. how so? how does the industry profit from people mis-assessing their own chances?
Here are some things you can sell to indy devs while they are working: dev tools, hardware, books or online media w/ ads, conferences, certificate programs focused on game dev, marketing opportunities. Then, when they are done, you get to skim big chunks of their revenue with app store, payment processing, etc. Don't forget to sell additional advertisements, to other game devs, on top of the places where you list the…
Re: Did I just waste 3 years?
#338Earlier quoted context omitted.
Wait... did you just compare lines of source code to the size of a compiled binary code of something that was written over 25 years ago and clearly optimized for the size of the deliverable? In that case you might just as well have compared an apple to the Apollo program LAM module. It is just not a valid comparison. I am sure that if Super Metroid were to be developed today in a high level language with the exact sa…
It is a valid comparison, because what he made is essentially the same game. And I said that in response to the guess that maybe the 62,000 lines of code was all game logic, which is absurd . Game logic, like, "when the player presses the fire button, spawn a missile" and "this enemy goes up 5 units, then goes down 5 units, then repeats". That's not the kind of thing that will change much from one metroid clone to an…
What do you base this statement on? There are several classes of games where this is definitely not true.
Re: Did I just waste 3 years?
#339Re: Did I just waste 3 years?
#340I understand that it is very hard to make games and 100 times harder to make good games. There must be a sane method for decent compensation waiting to be thought out I hope