The Valve comparison is apt. The difference is Valve built Steam as infrastructure first, then quietly stepped back from games. Epic did it backwards — they built the game first, then tried to force the infrastructure (EGS) into existence with money. Much harder to do it that way.
Valve built more games than Epic in the past 10 years. Epic essentially only released Robo Recall and Fortnite + extra content, plus a spinoff of Rocket League which was an acquisition. Valve released a couple of duds (Artifact, Dota Underlords) but also some good games: Half-Life: Alyx, Counter-Strike 2, and Deadlock. They also did "The Lab" and "Aperture Desk Job" which, while not full games, were quite good as dem…
Epic Games to cut more than 1k jobs as Fortnite usage falls
561–570 of 584 posts
Re: Epic Games to cut more than 1k jobs as Fortnite usage falls
#562Earlier quoted context omitted.
The main problem with EA Origin was EA itself. They have burnt every single bit of costumer trust EA as a company could have.
Yes but EA Origin was still very consumer friendly at that time. They were one of the only people offering digital refunds at the time. Being able to refund a game on origin then buying a different one on steam was definitely a peak in consumer gaming (that plus the humble bundle being good added to the feeling).
Re: Epic Games to cut more than 1k jobs as Fortnite usage falls
#563Earlier quoted context omitted.
> "We're spending significantly more than we're making, and we have to make major cuts to keep the company funded," he said. The chances this is accurate are extremely small. This is either anticipating AI coding goals, the CFO proved they were overloaded on developers, or they're just cutting to hit quarterly numbers.
I'd be sad if "quarterly numbers" is a reason for a privately held company with 40% controlling stake still held by Sweeney to lay off 1K folks. As an indie dev, I generally like the guy's stance on shifting the PC gaming industry's support and financial incentive structures, so I'd be a bit surprised if he just did mass layoffs like Embracer and co. That said, the article implies things that aren't necessarily canon…
Re: Epic Games to cut more than 1k jobs as Fortnite usage falls
#564Earlier quoted context omitted.
The response from other platforms is placating regulators by verifying IDs. Is that what we want?
Considering that they aren't properly separating the two groups, I don't see this "response" as anything but a weak excuse to do what they wanted to do anyway.
Re: Epic Games to cut more than 1k jobs as Fortnite usage falls
#565Earlier quoted context omitted.
It's still funny to me that they would rather burn 9 figures in cash on these silly deals to try and 'trap' gamers on their platform instead of just... I don't know... making a better platform? The reason nobody competes with Steam is simply the sheer number of integration and platform features that make it easy to buy, play and share games with my friends. It's not that hard, stop trying to 'force' me to use your pl…
> Just make it a nice experience. Haven’t you been paying attention? That’s not how we do things in business anymore…
Re: Epic Games to cut more than 1k jobs as Fortnite usage falls
#566Earlier quoted context omitted.
I don't know why "zero" is ideal. That means going back to the old days where every single company would need their own launcher. Having a separate company focus on distribution sounds more ideal. Epic Games had an opportunity here to erode the app store margins through standardization, instead, they've become a copycat of what they resented with a slightly smaller cut.
Why would games need their own launcher? Just install the damn game, ask if you want icons on the desktop as well as in the start menu. OS handles it all for you. Perhaps some multiplayer functionality and such makes sense to share cross-game, but I miss the bad old days of every game having a bunch of privately maintained servers and its own server browser list etc. You could eventually find a few servers that fit y…
Re: Epic Games to cut more than 1k jobs as Fortnite usage falls
#567Earlier quoted context omitted.
One thing to keep in mind is that Valve is fully private so Gabe can not just be replaced by some random person by a board of directors like in other companies. He probably already has a will set up that details how ownership should be transferred.
Isn't Epic private?
[1]: https://www.tomshardware.com/video-games/pc-gaming/trump-adm...
Re: Epic Games to cut more than 1k jobs as Fortnite usage falls
#568Re: Epic Games to cut more than 1k jobs as Fortnite usage falls
#569Earlier quoted context omitted.
A big reason it feels like nobody competes with steam is that if you want to sell your game on steam it can't be cheaper elsewhere. So any other store can't compete on price. If you don't sell your game on steam you are missing 90% of the market. So as long as Valve continue to make steam good enough, nobody has an incentive to switch. It's an abusive monopoly. Steam take 30% of revenue from developers and Epic take…
Are you seriously blaming Steam for game developers setting the price of their games the same on all platforms? They're the ones pocketing that 18% difference by the way and that 18% difference is literally the selling point that is supposed to lure in game developers to the epic games store. There has never been a promise of cheaper games. The "most favored nation" pricing you're complaining about being abusive refe…
At the same time there are articles like this https://www.bbc.co.uk/news/articles/cx2g1md0l23o on the bbc claiming a tribunal ruled a case can continue against Valve for "forcing game publishers to sign up to conditions which prevents them from selling their titles earlier or for less on rival platforms".
The website for the law firm clearly states the price parity is not just for steam keys https://steamyouoweus.co.uk/the-claim.
If there was no evidence it would be thrown out. But until it concludes who knows what the truth is.
Re: Epic Games to cut more than 1k jobs as Fortnite usage falls
#570Often when I see layoffs like this, I can't help but think "Wow that company has so many employees and yet, in practice, does so little". This perhaps a rather uncharitable sentiment, but I can't help but have it. Yes, Unreal Engine keeps getting improved, more Fortnite content gets produced. But there is a general lack of innovation, one that I find personally painful when I look at Epic's recent-ish track record. N…
Why the good god do so many people care if business is effcient. If businesses were maximally efficient we'd all be starving to death or working at red line hanging on by a thread with no slack at a job to avoid staving to death, while like 5000 people live like gods.