Exhibit A: In Safari I had to "share" this page to use the "Find on Page" feature to search whether anyone had mentioned the share button yet. Bonkers.
It's hard to justify Tahoe icons
561–570 of 984 posts
Re: It's hard to justify Tahoe icons
#562Earlier quoted context omitted.
>In case someone stumbles upon this after experiencing the same problem with ableton, here is the command I executed: And back to your point, a large reason people buy Apple in the first place is so they never have to read this sentence/try this solution!
Exactly. The whole permissions system, while nice in theory, just does not work in practice most of the time. Apple needs to understand, that unifying experience across mobile/desktop is neither possible nor the right thing to do.
Re: It's hard to justify Tahoe icons
#563Earlier quoted context omitted.
You know he designed the horrible ios7 as well? I don't think that's fully accurate, unless you have a link that confirms it? That Dye designed it, I mean, not that it was horrible... Jony Ive was the head of design at that point (both hardware and UI). Wikipedia says Dye "contributed greatly to the design language of iOS 7" but Ive would have had final say. Certainly at the time as I recall it, iOS 7 was seen as Ive…
I've heard rumors that part of why iOS 7 was so garish is because Dye's background was in product packaging so his team were doing design reviews on paper and didn't realize that the colors would look different on device due to CMYK vs RGB. Not sure if it's ever been confirmed but it would explain a lot.
Dye was the senior rep of the Design org present and commenting on all our software progress. I never once encountered Ive.
Re: It's hard to justify Tahoe icons
#564Earlier quoted context omitted.
This. The Windows 95 interface was optimal in many regards. Given how much faster computers are now, every UI operation should just be instantaneous. It's ridiculous that desktop interfaces and Web pages became heavier as computers got faster, so that a heavy website today does not load meaningfully faster than a plain text webpage in 1995. Edit: On Linux, you have desktop environments like LXQt for this. Unfortunate…
Beyond that, any lag from Win95 era was probably because of spinning hard drives. Running it on a SSD would be instantaneous. Also, file search might even work, instead of whatever we have now.
Acrobat reader still performs like a lead balloon though, even a miracle can't fix that one.
Re: It's hard to justify Tahoe icons
#565It's hard to justify snowflake animations on your website...
Re: It's hard to justify Tahoe icons
#566Earlier quoted context omitted.
>Alan Dye ruined everything at Apple, no idea how he clung on for so long Cook doesn't seem to a have any taste for product design, isn't he a logistics guy?
Yup. He is, by all accounts, a great supply-chain guy. eg. As far as I can tell, there were no significant breaks in Apple's supplies during COVID. But he clearly falls afoul of Steve Jobs'warning about leaders with no taste.
It’s not a stretch to say that Tim Cook created the whole Shenzhen microelectronics industry. The thousands of specialist component vendors and large integrators that assemble products trace to his instigation with Compaq and then Apple. The iPod, Macs, iPhone, copied the Swiss Watch model of vast redundant networks of component competetors working as an ecosystem to drive down costs.
This created the skill and machinery base that made it possible for other western design companies (such as Android vendors that were not Samsung or Japanese) to make clones of the iPhone quickly and easily. (Let’s be real, every smartphone is an iPhone 1 clone)
China owes a lot to this work.
Re: It's hard to justify Tahoe icons
#567Earlier quoted context omitted.
design for design's sake is bad, and that's what Liquid Glass is. There was no thought behind it. It is 2026 and UIs are still abysmally slow in many cases. How is that even remotely possible? Now, with that in mind, consider (just for a moment) why people might think that UX people don't know what they're doing.
> It is 2026 and UIs are still abysmally slow in many cases. How is that even remotely possible? Because UI/X teams were separated from engineering. (Same thing happened with modern building architecture) It's fundamentally impossible to optimize if you're unaware of physical constraints. We need to get rid of the "It's okay to be a UI/UX designer who doesn't code" cult. (Looking at you, Adobe and Figma...)
I don’t think designers who don’t code are really a problem. They just need to dogfood, and be lead by someone who cares (and dogfoods as well).
Re: It's hard to justify Tahoe icons
#568Earlier quoted context omitted.
Most UX researchers today can back up their claims with empirical data. HCI work in 1992 was very heavily based on user research, famously so at Apple. They definitely had the data. I find myself questioning that today (like, have these horrible Tahoe icons really been tested properly?) although maybe unfairly, as I'm not an HCI expert. It does feel like there are more bad UIs around today, but that doesn't necessari…
I there not any user testing as we know it today, mostly top down application of priciples. This was all experts driven in that time to my knowledge. Empirical validiton did not really take off until the late 00s. https://hci.stanford.edu/publications/bds/4p-guidelines.html Don had the explicit expert knowledge first stance in 2006 and 2011, nothing inherently wrong with that, but it's defenitly no research driven. "…
Empirical validiton did not really take off until the late 00s.
https://hci.stanford.edu/publications/bds/4p-guidelines.html
Hmmm, I don't quite see where that supports "Apple didn't do empirical validation"? Is it just that it doesn't mention empirical validation at all, instead focusing on designer-imposed UI consistency?
ISTR hearing a lot about how the Mac team did user research back in the 1980s, though I don't have a citation handy. Specific aspects like the one-button mouse and the menu bar at the top of the screen were derived by watching users try out different variations.
I take that to be "empirical validation", but maybe you have a different / stricter meaning in mind?
Admittedly the Apple designers tried to extract general principles from the user studies (like "UI elements should look and behave consistently across different contexts") and then imposed those as top-down design rules. But it's hard to see how you could realistically test those principles. What's the optimal level of consistency vs inconsistency across an entire OS? And is anyone actually testing that sort of thing today?
I cannot shake the feeling that they simply feel like the were used to just brand Apple as user friendly in the 90s and that Apple never actually adopted their principles and just used it as it fit the company's marketing.
I personally think Apple did follow their own guidelines pretty closely in the 90s, but in the OS X era they've been gradually eroded. iOS 7 in particular was probably a big inflexion point -- I think that's when many formerly-crucial principles like borders around buttons were dropped.
Re: It's hard to justify Tahoe icons
#569Earlier quoted context omitted.
100% this. I recall watching their launch video about Liquid Glass. It was filled with ego-driven "we're changing the world here" nonsense. They were designing in a bubble and wanted to do something different so they could justify the work. It was never about the user.
You’re not looking far enough ahead. Liquid glass isn’t about Mac. It’s about VisionPro and wearables. This is a strategic play by Apple.
Re: It's hard to justify Tahoe icons
#570Earlier quoted context omitted.
> If a PM tells you to shove a UI style More than likely designers are making up work to justify their jobs. Not good for your career if you admit the desktop interface was perfected in ~1995.
Uber, Airbnb, Robinhood all took off because they created easy to use beautiful apps (compared to their predecessors). The anti-design bias in this forum is genuinely unhinged. I see some saying the entire destruction of the natural world stems from design lol.