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Apple M5 chip

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Re: Apple M5 chip

#561
post #524

I’d like a filter to remove all mention of AI and associated performance from copy like this. Maybe I can build it with… nvm. Seriously, can’t you tell me about the CPU cores and their performance?

why do you want more CPU cores and better performance than the M4, if not for running local AI models?

Photo & video post-processing...

Re: Apple M5 chip

#562
post #438

It feels like apple is “ a square peg in a round hole” when it comes to AI - atleast for now. They are not the hardware provider like nvidia, they don’t do the software and services like OpenAI or even Microsoft/oracle. So they are struggling to find a foothold here. I am sure they are working on a lot of things but the only way to showcase them is through their phone which ironically enough feels like not the best p…

They are the leader in manufacturing consumer systems with sufficient high-bandwidth memory to enable decent-sized LLMs to be run locally with reasonable performance. If you want to run something that needs >=32GB of memory (which is frankly bottom-end for a somewhat capable LLM) they're your only widely-available choice (otherwise you've got the rare Strix Halo AI Max+ 395 chip, or you need multiple GPUs, or maybe a…

All current use cases, the ones that caught the public eye, just don't have a need for locally run LLMs. Apple has to come up with functionality that can work with on-device LLMs and that is hard to do. There aren't that many use cases for it as the input vectors all map to an app or camera. Even then a full fledged LLM is always better than a quantized, low precision one running locally. Yeah, increased compute is the way, but not a silver bullet as Vision and Audio bound LLMs require large amounts of memory

Re: Apple M5 chip

#563
Base models only:

- M1 | 5 nm | 8 (4P+4E) | GPU 7–8 | 16-core Neural | Memory Bandwidth: 68.25 GB/s | Unified Memory: 16 GB | Geekbench6 ~2346 / 8346

- M2 | 5 nm (G2) | 8 (4P+4E) | GPU 8–10 | 16-core Neural | Memory Bandwidth: 100 GB/s | Unified Memory: 24 GB | Geekbench6 ~2586 / 9672

- M3 | 3 nm (first-gen) | 8 (4P+4E) | GPU 8–10 | 16-core Neural | Memory Bandwidth: 100 GB/s | Unified Memory: 24 GB | Geekbench6 ~2965 / 11565

- M4 | 3 nm (second-gen) | 10 (4P+6E) | GPU 8–10 | 16-core Neural | Memory Bandwidth: 120 GB/s | Unified Memory: 32 GB | Geekbench6 ~3822 / 15031

- M5 | 3 nm (third-gen) | 10 (4P+6E) | GPU 10 | 16-core Neural | Memory Bandwidth: 153 GB/s | Unified Memory: up to 32 GB | Geekbench6 ~4133 / 15,437 (9-core sample)

Re: Apple M5 chip

#564

Earlier quoted context omitted.

The main roadblock for porting the games to Mac has never been the hardware, but Apple themselves. Their entire attitude is that they can do whatever they please with their platforms, and expect the developers to adjust to the changes, no matter how breaking. It’s a constant support treadmill, fixing the stuff that Apple broke in your previously perfectly functioning product after every update. If said fixing is even…

> an absolutely ancient OpenGL version I still don't get this. Apple is a trillion dollar company. How much does it cost to pay a couple of engineers to maintain an up to date version on top of Metal? Their current implementation is 4.1, it wouldn't cost them much to provide one for 4.6. Even Microsoft collaborated with Mesa to build a translation on top of dx12, Apple could do the same.

They can't do Khronos things because they don't get along with Khronos. Same reason they stopped having NVidia GPUs forever ago.

Re: Apple M5 chip

#565

The modern Apple feels like their hardware teams way outperforming the software teams.

From my vast experience with MacOS, Apple is notoriously bad at the most basic software, like notes or calculator

Re: Apple M5 chip

#566

The M5 MacBook Pro still gets the Broadcom WiFi chip but the M5 iPad Pros get the N1 and C1X (Sweet). All in all, apple is doing some incredible things with hardware. Software teams at apple really need to get their act together. The M1 itself is so powerful that nobody really needs to upgrade that for most things most people do on their computers. Tahoe however makes my M1 Air feel sluggish doing the exact same task…

> Tahoe however makes my M1 Air feel sluggish Counterpoint: my M1 Pro was a turtle for a few weeks and then stopped doing nonsense in the background and is back to its zippy self. (Still buggy. But that would be true on new hardware, too.)

mediaanalysisd has been consuming ~140% CPU since upgrading a few weeks ago. I just turned off Apple Intelligence and it dropped to 0%.

Re: Apple M5 chip

#567
post #412

Earlier quoted context omitted.

"iOS Settings search will flash “No Results” as you begin to type which is comically amateurish." I'd love to agree that comically amateurish, but apparently there's something about settings dialogs that make them incredibly difficult to search. It takes Android several seconds to search its settings, and the Microsoft start menu is also comically slow if you try to access control panels through it, although it's jus…

The parent isn't commenting about the speed of search, just that saying "No Results", when they really mean "we're still checking for results" is bad UI (which I agree with).

It is possibly Null value pattern in action, which is a good thing in my opinion (as in robust), though its display this way is a bit suboptimal.

Funny I'm defending them, but I think this is not even a papercut in my opinion, while they have far bigger issues.

Re: Apple M5 chip

#568

Earlier quoted context omitted.

The main roadblock for porting the games to Mac has never been the hardware, but Apple themselves. Their entire attitude is that they can do whatever they please with their platforms, and expect the developers to adjust to the changes, no matter how breaking. It’s a constant support treadmill, fixing the stuff that Apple broke in your previously perfectly functioning product after every update. If said fixing is even…

The company in general never really seemed that interested in Games, and that came right from Steve Jobs. John Carmack made a Facebook post[1] several years ago with some interesting insider insights about his advocacy of gaming to Steve Jobs, and the lukewarm response he received. They just never really seemed to be a priority at Apple. 1: https://www.facebook.com/permalink.php?story_fbid=2146412825...

It's impossible to care about video games if you live in SV because the weather is too nice. You can feel the desire to do any indoor activity just fade away when you move there. This is somehow true even though there's absolutely nothing to do outside except take walks (or "go hiking" as locals call it) and go to that Egyptian museum run by a cult.

Somehow Atari, EA and PlayStation are here despite this. I don't know how they did it.

Meanwhile, Nintendo is successful because they're in Seattle where it's dark and rains all the time.

Re: Apple M5 chip

#569

Base models only: - M1 | 5 nm | 8 (4P+4E) | GPU 7–8 | 16-core Neural | Memory Bandwidth: 68.25 GB/s | Unified Memory: 16 GB | Geekbench6 ~2346 / 8346 - M2 | 5 nm (G2) | 8 (4P+4E) | GPU 8–10 | 16-core Neural | Memory Bandwidth: 100 GB/s | Unified Memory: 24 GB | Geekbench6 ~2586 / 9672 - M3 | 3 nm (first-gen) | 8 (4P+4E) | GPU 8–10 | 16-core Neural | Memory Bandwidth: 100 GB/s | Unified Memory: 24 GB | Geekbench6 ~296…

Amazing. My M3Max is going to look like a paper-weight very soon. And that's fine by me. When I get an M6 or M7Max to replace it it'll be amazing.
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