Earlier quoted context omitted.
This is also likely a performance nightmare. Funny that they mention that "new hardware has enabled us to..." which means that this will perform poorly on old devices. At a previous company, we were forbidden from using translucency (with a few exceptions) because of the performance cost of blending. There are debugging tools we'd use fairly often to confirm that all layers were opaque.
Unlikely. Frosted glass blur was introduced almost twelve years ago in iOS 7, and was supported all the way down to the iPhone 4. Many apps like control center have used a full screen blur without any performance issues for a long time. Apple at the time created their own 'approximate gaussian blur' algorithm specifically to enable this, and it ran crazy fast on devices where a simple gaussian blur would barely achie…
Apple introduces a universal design across platforms
541–550 of 1001 posts
Re: Apple introduces a universal design across platforms
#542Earlier quoted context omitted.
these performance hungry "improvements" are forcefully introduced to legitimately slow down older devices and force the device refresh across the user base. I have been using 8 year old iPhone just fine, but features like these over time will make the experience slower and slower and slower, until I am forced to refresh my iphone
No matter what happens in the world someone will blame it on a top down conspiracy decided in some smoke filled back room.
Re: Apple introduces a universal design across platforms
#543This looks horrible to be honest. This new liquid glass will lead to liquid brain, because my brain will be melting trying to process all that visual mess daily. Now of course, I'll have to experience this new design in practice to be sure, but judging from the screenshots it looks really hard on the eyes. Hopefully they'll allow the translucency to be customized. Apple had a good run, I've genuinely enjoyed using th…
> trying to process all that visual mess daily. That's exactly the thing, that's what I don't get. Apple's brand is all about simplicity and visual clarity. This is a visual mess . We've gone from clean delineated color areas to... slop? I really expected them to use subtle glass and shadow effects, but with minimal translucency. Heck, a lot of this is barely even translucency, more like transparency . I'm really sur…
I don't understand how anyone can act surprised anymore. Seriously. The App Store is an absolute mess, and Apple seems to be okay with it because it makes them money. Same goes for Apple News, Apple Music, AppleTV+, Apple iCloud, Apple Fitness+ and Apple Arcade. To say nothing of the quality of these apps (for their benefit), it's brand dilution. Am I supposed to believe that MacOS and iOS are spared from Apple's attention being divided into a hundred pieces? Am I supposed to expect them to invest in high-quality tentpole software when their logo is the only thing required to make people spend money?
At some point, consumers have to distinguish between the identity that Apple markets to them, and what Apple's actual impact is on the carelessness of modern design. People have been saying this since 2013, Apple's new design languages aren't even close to the HIGs from the Macs of yore. Liquid Glass has been destined to fail ever since, it's an iteration on iOS7 and not an interface people actually like.
Re: Apple introduces a universal design across platforms
#544Earlier quoted context omitted.
Not autistic, but this is just so weird. Why would you design readability and visibility to depend on chaotic, highly varied and probably sometimes bad underlying backgrounds? I fail to see any systematic approach/ consistent design language at play here. Let's hope this does not survive for long.
What does autism have to do with it?
To me, being socially awkward is kind of a secondary, less important trait, but that’s the one everyone seems to notice. We’re weird on the outside because inside, we’re dealing with overwhelming sensory input.
Re: Apple introduces a universal design across platforms
#545I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC
Re: Apple introduces a universal design across platforms
#546We completely ignored all the things you actually wanted and did this instead.
Re: Apple introduces a universal design across platforms
#547I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC
Re: Apple introduces a universal design across platforms
#548Earlier quoted context omitted.
This is also likely a performance nightmare. Funny that they mention that "new hardware has enabled us to..." which means that this will perform poorly on old devices. At a previous company, we were forbidden from using translucency (with a few exceptions) because of the performance cost of blending. There are debugging tools we'd use fairly often to confirm that all layers were opaque.
Unlikely. Frosted glass blur was introduced almost twelve years ago in iOS 7, and was supported all the way down to the iPhone 4. Many apps like control center have used a full screen blur without any performance issues for a long time. Apple at the time created their own 'approximate gaussian blur' algorithm specifically to enable this, and it ran crazy fast on devices where a simple gaussian blur would barely achie…
"Without any performance issues"? Entirely false - reviews at the time noted iOS 7 dramatically reduced battery life - all across the board for Apple devices, even for the then latest iPhone 5S and 5c (https://arstechnica.com/gadgets/2013/09/ios-7-thoroughly-rev...).
The abuse of transparency/translucency in the UI was the primary reason - you could go to Accessibility settings and disable animations + transparency/translucency and get notable increases in both runtime speed of the OS UI and battery life.
Re: Apple introduces a universal design across platforms
#549I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC
I think that design triggered me for 2 reasons. First, it really gets to something that's bugged me a lot about technological advancement in general over the past 15-20 years or so. It used to be that I felt like tech advances were great because they actually solved a human problem. Now, so much tech just feels like "tech-for-tech's-sake". Like I get you need to have a lot of designers at Apple, and now that devices have more processing power that they want to do something "cool" with it, but this just seems like someone that literally nobody asked for and nobody wants.
Second, I'm someone who thinks very "linearly". I like to do one thing at a time, and I hate distractions (because I'm easily distracted). I hate these translucent interfaces because they are literally distracting to me even if I'm looking directly and squarely at one single thing. It just seems like another way that tech is constantly fucking with our attention.
Re: Apple introduces a universal design across platforms
#550It feels like that’s what happened here, to be honest.
It’s okay for a product to stay the same, if the current design is the right one. I just can’t imagine what problems they’re trying to solve with this update.