Live data from Hacker News

Nintendo announces the Switch 2 [video]

youtube.com

541–550 of 1001 posts

Re: Nintendo announces the Switch 2 [video]

#541
post #101

Earlier quoted context omitted.

For action games doesn't look like a good option. But i think it will be used if it works well on any surface. Probably there will be a resurgence of point and click adventure games pushed by the new mouse functionality (or even republish some old sierra/lucas arts stuff with mouse support). Also may be useful for pc ports like simcity clones and strategy games (i could use that in civ). Some propietary nintendo stuf…

It could be nice for FPS. The current motion controls for the pro controller work well, but a mouse + single hand controller setting could work as well.

It would be great if games implemented it for aiming, but I am not sure that they will for sure. Given how few third party developers add a gyro-aiming option when they release a game on the console when most first party games have it in some way.

It will make for an interesting dynamic for games with cross-play with other consoles where implemented though.

Re: Nintendo announces the Switch 2 [video]

#542

Happy to see that Nintendo is treating the switch more like how they traditionally handled their mobile platforms instead of their consoles. Iterating instead of throwing out everything with each new version. There is a part of me that is going to miss the, do weird shit and see what works, Nintendo that brought us some really fun ideas. But a stable Nintendo just being able to continue putting out great games has it…

The games are crippled by how archaic and underpowered the hardware is. TOTK is beautiful _despite_ the hardware limiting its true potential, robbing world class studios, and forcing them to cut corners.

It’s indefensible considering how much legendary IP that potato is holding hostage.

Re: Nintendo announces the Switch 2 [video]

#543

Earlier quoted context omitted.

I think this is it. Once a console can run an LLM you will see open world games with immersion that we’ve never seen before Procedurally generated worlds are one thing but imagine exploring an endless world where you can talk to every NPC and never have the same conversation twice

It sounds like a good idea at first, but would people really care after the first few conversations? After all, the conversations are unlikely to be related to any of the gameplay, and even though you could drip feed worldbuilding to the player, you only have so much source material. After a while I suspect it would become obvious which things are part of the official world source material, and which things are being…

I’d expect some combination of large models, reinforcement learning and NPUs to substantially improve non player characters.

These days, AMD has low power SoCs that include an NPU, and Nvidia seems to have just remembered that the consumer market exists. I’m sure next gen (after this one) consoles will do something with that hardware.

Re: Nintendo announces the Switch 2 [video]

#544

Happy to see that Nintendo is treating the switch more like how they traditionally handled their mobile platforms instead of their consoles. Iterating instead of throwing out everything with each new version. There is a part of me that is going to miss the, do weird shit and see what works, Nintendo that brought us some really fun ideas. But a stable Nintendo just being able to continue putting out great games has it…

They’ve got the weird shit covered still, apparently the joy cons in this gen can be used as mice. Was heavily rumoured/leaked and this teaser video literally shows them gliding along a surface. How Nintendo will leverage that functionality, who could honestly say, but that’s the genius of keeping a toy company mindset in an industry full of sports car company mindsets.

the teaser also has a clear shot of the side and there's a sensor that looks identical to an optical mouse sensor. It seems really rough from an ergonomics perspective but maybe there are accessories for that. It could also go the way of the IR camera where it sees niche uses in a couple of random games but isn't really a staple of the console.

https://www.polygon.com/nintendo-switch-2/509821/nintendo-sw...

Re: Nintendo announces the Switch 2 [video]

#546
post #389

Happy to see that Nintendo is treating the switch more like how they traditionally handled their mobile platforms instead of their consoles. Iterating instead of throwing out everything with each new version. There is a part of me that is going to miss the, do weird shit and see what works, Nintendo that brought us some really fun ideas. But a stable Nintendo just being able to continue putting out great games has it…

> I am curious about the specs, but honestly don't care much. The specs seems to be leaked here https://thegamepost.com/nintendo-switch-2-full-specs-appears... > TL;DR - CPU: Arm Cortex-A78C 8 cores Unknown L1/L2/L3 cache sizes - GPU: Nvidia T239 Ampere 1 Graphics Processing Cluster (GPC) 12 Streaming Multiprocessors (SM) 1534 CUDA cores 6 Texture Processing Clusters (TPC) 48 Gen 3 Tensor cores 2 RTX ray-tracing core…

Only 2 ray-tracing cores makes you wonder why they’d even bother.

Any actual game devs wanna chime in on whether that’s enough to actually do any ray tracing?

Re: Nintendo announces the Switch 2 [video]

#547
post #206

Happy to see that Nintendo is treating the switch more like how they traditionally handled their mobile platforms instead of their consoles. Iterating instead of throwing out everything with each new version. There is a part of me that is going to miss the, do weird shit and see what works, Nintendo that brought us some really fun ideas. But a stable Nintendo just being able to continue putting out great games has it…

Nintendo has tended to maintain at most 1 generation of backwards compatibility, though you can get some fuzzy ideas of "generations" in a few cases. Game Boy Color: plays original Game Boy games Game Boy Advance: plays Game Boy and Game Boy Color games Nintendo DS: plays Game Boy Advance games Nintendo DSi: plays Nintendo DS games Nintendo 3DS: plays Nintendo DS and DSi games Nintendo New 3DS: plays Nintendo DS, DSi…

The Switch is interesting, because while you can't play the old games you already own, the Switch can play those games with an emulator, if you're willing to pay them more money to get a digital copy.

Re: Nintendo announces the Switch 2 [video]

#548

Earlier quoted context omitted.

The problem with Xbox naming is that names are both inconsistent and too similar to each other. Aside from the Wii/Wii U debacle, Nintendo console names haven't been consistent, but they have been distinct. It's easy to remember that the GameCube and the Wii aren't the same thing. Xbox, though, it's just the word Xbox followed by arbitrary numbers, maybe with the letter S or X thrown in for fun. I have no idea why th…

They were screwed from the start... The Xbox came out when the PS2 did. When it came time for the next generation, Sony went with the obvious PS3. Microsoft of course couldn't compete with an "Xbox 2" vs a "PS3", and they couldn't skip right to "Xbox 3", so they called it the "Xbox 360", which was frankly genius because it had the 3 there anyway and put it on the same level in consumers' eyes. But after that it all f…

Calling it the xbox 720 would not have worked in that era. Sounds too much like 720p when they're targeting 1080p gaming.

Re: Nintendo announces the Switch 2 [video]

#549
post #245

I wish we could return to a Wii U like functionality where the switch could be used as a second screen when undocked. That was a really nice feature in games like Zelda where the controller in your hands displayed the inventory or a map.

Much like with the failed Macbook Touch Bar, I don't think it works having to look away and focus on another screen while playing a game.

Also like the Macbook Touch Bar, now you have a whole other thing developers have to target and test for an end result that should just be possible yet more efficient in the main app.

Take inventory for example. Instead you could just make it frictionless to open inventory in the main game and create quick-swap slots. Tears of the Kingdom is a good example. Swapping out arrows mid combat by looking at your controller would not be an improvement.

Re: Nintendo announces the Switch 2 [video]

#550

Somewhat larger screen (and presumably faster hardware) is enough for me to buy in. Don't mess with what works.

The larger, higher resolution screen will make me happy too.

Been playing a lot of Factorio on my OG switch… it works. Barely.

Post reply on HN