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Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

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Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#501
post #87

Earlier quoted context omitted.

If Rockstar ever gets acquired, this will be one of the most expensive deals ever. They routinely sell games in the dozens of millions of units.

Contrary to popular opinion, Rockstar is actually not a competent game developer.

How do you define competency? Games sold, aggregate review score, or some other arbitrary metric that you're using to gatekeep on game quality?

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#502

Earlier quoted context omitted.

> Most developers don't work with them, and their customers represent a tiny less "gaming educated" population. That's a bit insulting. Mario and Zelda are a few of the consistently best game franchises. Smash Bros gamers aren't "uneducated" > It's like using cellphone games as a gauge on the greater market. The mobile game market is bigger than the console and PC market.

The switch is also a huge market for indie devs now. Just a crazy amount of indie games in the switch market. Hell one company, Brace Yourself Games, leveraged their game 'Crypt of the Necrodancer' into a connected zelda licensed game called 'Cadence of Hyrule' that just won some awards. The whole 'Nintendo is a thing unto itself' narrative is fading quickly.

>The whole 'Nintendo is a thing unto itself' narrative is fading quickly.

I fully agree with you, but that narrative has started changing only in recent times. Not that long ago, I would have mostly agreed with the premise that "Nintendo is a thing unto itself."

If my memory serves right, Nintendo was dipping feet into it since at least GameCube/Wii era, but only with Switch they started seriously being, in my eyes, a not "unto itself" kind of an entity.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#503

Earlier quoted context omitted.

>Bethesda Games are not going not be exclusive to Xbox The biggest problem that Microsoft has with the Xbox is lack of AAA exclusives. If the next Elder Scrolls game is going to be released for Xbox and PS5 - what's the point of this exercise?

"Not exclusive to XBox" could just be PC as well.

Yeah, you may be right. This may be the "sleight of hand" happening here.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#504

Earlier quoted context omitted.

This is the inevitable trend of gaming since the 90s. Small team makes innovative and interesting game. Gets bought, makes a good sequel, then milks IP forever. It's up to you to move on.

if they would just keep cranking out sequels at the same level of quality but no real innovation, I would be pretty happy. mass effect 1 was pretty good, me2 was great, me3 was still decent. why did they have to mess with the program for andromeda? similar with far cry. fc2 was great, but probably too unforgiving for the mainstream audience. they dumbed it down a bit for fc3, and fc4 was more of the same but with a c…

> why did they have to mess with the program for andromeda?

Obviously everyone has their opinions, but I thought Andromeda the strongest sequel to ME1 story content wise. Andromeda's failings weren't in the story or the content (ME "B-Team" or not, thanks to Anthem's black hole, they wrote most of the strongest story content in all four games), they were technical. EA absolutely should not have pushed BioWare to Frostbite without properly productionizing Frostbite as if it were Unreal/Unity with a dedicated team and possibly an honest attempt to sell it as a product outside of EA's walls, instead of leaving it as DICE's in house with BioWare struggling to keep up with forked changes. Almost all of the technical problems in DAI, MEA, and especially Anthem seem clearly the fault of this broken engine relationship between DICE and BioWare. If EA wants Frostbite to be the next Unreal (or even just an okay competitor to Unreal) it needs to learn (five years ago) the lessons from Unreal that you treat even first and second party games as if they were third party customers to get the best results.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#505

Soon we'll just have Microsoft, Epic, and a conglomeration of EA, Activision, and Ubisoft after Bobby Kotick forces them all to merge. Facebook will bungle up any chance they have of capturing the gaming market after writing a cryptic paragraph about their legal right to request blood samples from all Oculous users in the TOS. Valve will quietly exit software development altogether, and pivot to building custom vanit…

Sure, if you ate McDonald's every day you'd probably think that there are no good restaurants anymore. My top 4 games by playtime in the last few years were Rimworld, Oxygen Not Included, Dwarf Fortress and WoW Classic. Honorable mentions go to Spelunky and Stellaris. It's to everyone's great regret that a single one of these titles was purchased by one of the shitty publishers you mentioned, fortunately it's the one…

Not to mention the biggest gaming phenomenon at the moment is Among Us, which was made by one developer and one artist.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#506

Earlier quoted context omitted.

Indy is great if you like one of the genres where they excel (e.g. rogue like, deck builder, walking simulator, retro, traditional RPG, etc.). However, if you are into genres like modern FPS or open world action adventure then good indy games are difficult to come by.

Mount & Blade series is an interesting counterexample to that, although I'm at a loss as to how define the genre ("feudalism sandbox"?). The first games were very clearly indy, but they capitalized on that success, and Bannerlord is a much more ambitious and polished game.

TaleWorlds were pretty lucky to stumble upon a community that could keep their game running for over a decade.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#507

Earlier quoted context omitted.

They've managed to make a Dota 2 tutorial that's worse than the 2014 one. And matchmaking for the new players is just brutal, there is no retention.

Personal story time, few months back me and my buddy got asked to help our non-dota friend get into the game. We are both playing occasionally in lower brackets. Both of us created new account to so that noobie wouldn't be thrown into deep water right away. Note that me and my friend were 'baby sitting' - playing neutrally not trying to win vs lower rated opponents. Out of 10 games 7 had hardcore smurfs in them. Peop…

Are you sure matchmaking didn't detect you were smurfing?

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#508

Earlier quoted context omitted.

If Epic is successful in their lawsuit against Apple, then I think it's only a matter of time before the consoles will have to allow alternate stores as well. The hardware-is-sold-at-a-loss argument that people like to use to defend closed console stores isn't as convincing when the console makers also own the biggest money making game studios as well. Go Epic, go!

Following from alternate stores on consoles, we're not far away from Valve's SteamBox, i.e. prebuilt PCs marketed for living room play. I'm disappointed the idea never took off. I would love the game industry to fully embrace Linux. If cloud gaming gains more traction, the industry might just do that. Why develop games to run on custom-built blades in a data center when generic blades exist?

> I would love the game industry to fully embrace Linux.

Take a look at what all linux games are lacking and what nearly all AAA game that aren't on linux have.

...

DRM and Anti-Cheat.

Let's forget that DRM is trash. Publishers want to have it, and they don't care about our opinion of it. You can't really "port" DRM, you have to develop a whole new one for Linux and figure how to prevent easy-peasy eBPF programs to make cracking it easy.

Anti-Cheat is another story. Valve and Easy Anti-Cheat are currently working on bringing it to Linux. You need that and you want that for any online game. Probably not as hard as DRM, but still requires a lot of linux specific work.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#509
post #340

Earlier quoted context omitted.

Fallout 76 was an unmitigated disaster and absolute embarrassment to the studio however [1]. [1]: https://m.youtube.com/watch?v=kjyeCdd-dl8

So? Lots of studios have flops. The point is they've had plenty more successes since Skyrim. I even forgot to mention DOOM and Prey. And don't forget, FO76 wasn't even made by the main studio. Adding the back catalogue to gamepass (and probably taking it all off steam), is part of the price too. Hell, if the price was $7.5 billion even after the FO76 flop, what would it have been if they'd pulled it off? Making a who…

Fallout 76 is even the exact sort of "live service" game that seems to do really well on Xbox Game Pass. (Sea of Thieves is often mentioned by Microsoft as a gold standard live service game that exceeds exceeds "sales expectations" precisely because of Game Pass; it probably wouldn't have sold as much as it has without Game Pass.) Rumors are that when Bethesda put FO76 on Game Pass the player count went way up, though Microsoft remains mysterious about actual Game Pass numbers, and FO76 also released a major expansion pack and cross-play at the same time, so if those rumors are true it may not just have been Game Pass but the confluence of things.

Re: Microsoft to acquire ZeniMax Media and Bethesda Softworks for $7.5B

#510
post #39

Bethesda/Zenimax as a whole has had a very rough time of it recently, but their IPs alone are ridiculously valuable and id Software has been killing it lately. I wonder how much Microsoft intends to shake things up. Also, if MS just wants development studios and IPs, I imagine a lot of the publishing arm of the company will be redundant. I wonder what MS intends to do about the publishing staff.

I really hope that they move away from the ESO/MMO format that they've focused on the last few years in regards to Elder Scrolls. I'm a huge fan of that series, but I just have zero interest in playing MMOs, and it's clear that they've been trying to push further into that space as opposed to shipping high-quality single-player games.

The team that works on the mainline Elder Scrolls games hasn't so much as touched MMO or GAAS games - they've been working on Starfield which we know next to nothing about, but there's been no indication it's an online game. Even before that they made Fallout 4 which was a traditional singleplayer game.

ESO is by ZeniMax Online Studios and FO76 is by a separate studio inside Bethesda Game Studios. Nothing to do with the team that works on mainline TES and FO games.

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