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Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids

vanar.io

51–60 of 67 posts

Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids

#51
Firstly, congrats to the author on launching a nice polished game!

I think what's missing from the experience (compared to Agar.io) is the suspense. In this game, I find myself kinda drifting all over the place (and moving quickly). I'm terrible at other drifty games like Mario Kart, etc, so it could just not be as fun because I'm not as good :) But the speed difference definitely contributes to the lack of suspense, which makes it a much less compelling experience for me personally.

Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids

#53

This is pretty fun :) -- the controls are definitely more challenging than Agar.io, which uses the mouse for movement. I would caution the author to be ready for the possibility of a DMCA letter from Minclip [1], the company that now owns the rights to the game and is aggressively attacking all "clones" of the Agar.io game. Vanar.io seems different enough, but the letter has some strong wording such as " The URL is a…

I played the game, got really good at it, and then quit because the company refuses to do anything about the teaming problems associated with FFA and the mind numbing issues with lag. It doesn't surprise me one bit that they are spending their time and efforts trying to attack others while Rome burns.

Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids

#56

Interesting game, I'm pretty impressed with how well the Canvas 2D performs here. I tried writing a clone of Gate88 ( http://www.queasygames.com/gate88/ ) for the web four years ago, but even on high end machines it wasn't performant enough. Time to revisit it I think. You can play what I built here (it's single player against the AI): http://lucaspiller.github.io/88etag/ The controls are: Arrows - move D - Fire Q -…

I was impressed by the efficiency of it too, does anyone have any idea how the creator did it?

Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids

#57

Interesting game, I'm pretty impressed with how well the Canvas 2D performs here. I tried writing a clone of Gate88 ( http://www.queasygames.com/gate88/ ) for the web four years ago, but even on high end machines it wasn't performant enough. Time to revisit it I think. You can play what I built here (it's single player against the AI): http://lucaspiller.github.io/88etag/ The controls are: Arrows - move D - Fire Q -…

Try Pixi.js [1] or one of the many frameworks that use Pixi.

It's really high performance (uses Webgl by default and falls back to canvas if its unavailable).

[1]: http://www.pixijs.com/

Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids

#58

It's like Subspace but no-where near as good. And 10 years later. http://www.getcontinuum.com/

I had one of the largest squads in Subspace back in the day. If you're a fan, you may be interested to know that Continuum actually got Steam green-lighted a bit ago, and as of this month, is now available via steam:

http://store.steampowered.com/app/352700/

Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids

#59
Was #1 on the Asia server for a couple of hours before quitting: http://imgur.com/LXzwvei,p8wesZU,MsOfwrE

Fun initially, but it does seem far too easy to remain #1, so I lost interest.

You're basically just searching for #2 to try get a huge score. But you're pretty indestructible. I think huge players need to have their attack strength debuffed a bit; you'd probably need to lessen the rate of score decrease to compensate.

Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids

#60
For the few who are used to playing games with keyboards, they will dominate this game.

For the rest of the people, who have spent years in fast-paced FPS games (that strongly use the mouse), the controls will be troublesome and prevent gamer-joy.

Afterall, it may be challenging for the first few times (and possibly fun), but who wants to be the small-fry who gets pwned ALL the time.

So here is my suggestion for alternate controls, for a game where you need to adjust aim rapidly, if you expect hundreds of players in each world:

Mouse = navigation

Mouse right-click/spacebar = shoot

Maybe there should be a constant-speed similar to agar, but if you are keeping the acceleration feature, perhaps you should add braking also, which gives:

a = accelerate

s = brake

d = shield

3 buttons + mouse; seems a lot simpler to me IMO.

I would like to keep playing this, but with these controls, I'd much rather play agar.io, which is simple/easy/fun.

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