I think what's missing from the experience (compared to Agar.io) is the suspense. In this game, I find myself kinda drifting all over the place (and moving quickly). I'm terrible at other drifty games like Mario Kart, etc, so it could just not be as fun because I'm not as good :) But the speed difference definitely contributes to the lack of suspense, which makes it a much less compelling experience for me personally.
Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids
51–60 of 67 posts
Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids
#52Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids
#53This is pretty fun :) -- the controls are definitely more challenging than Agar.io, which uses the mouse for movement. I would caution the author to be ready for the possibility of a DMCA letter from Minclip [1], the company that now owns the rights to the game and is aggressively attacking all "clones" of the Agar.io game. Vanar.io seems different enough, but the letter has some strong wording such as " The URL is a…
Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids
#54It's like Subspace but no-where near as good. And 10 years later. http://www.getcontinuum.com/
Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids
#55Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids
#56Interesting game, I'm pretty impressed with how well the Canvas 2D performs here. I tried writing a clone of Gate88 ( http://www.queasygames.com/gate88/ ) for the web four years ago, but even on high end machines it wasn't performant enough. Time to revisit it I think. You can play what I built here (it's single player against the AI): http://lucaspiller.github.io/88etag/ The controls are: Arrows - move D - Fire Q -…
Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids
#57Interesting game, I'm pretty impressed with how well the Canvas 2D performs here. I tried writing a clone of Gate88 ( http://www.queasygames.com/gate88/ ) for the web four years ago, but even on high end machines it wasn't performant enough. Time to revisit it I think. You can play what I built here (it's single player against the AI): http://lucaspiller.github.io/88etag/ The controls are: Arrows - move D - Fire Q -…
It's really high performance (uses Webgl by default and falls back to canvas if its unavailable).
Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids
#58It's like Subspace but no-where near as good. And 10 years later. http://www.getcontinuum.com/
Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids
#59Fun initially, but it does seem far too easy to remain #1, so I lost interest.
You're basically just searching for #2 to try get a huge score. But you're pretty indestructible. I think huge players need to have their attack strength debuffed a bit; you'd probably need to lessen the rate of score decrease to compensate.
Re: Vanar.io – Realtime multiplayer browser game: Agar.io meets Asteroids
#60For the rest of the people, who have spent years in fast-paced FPS games (that strongly use the mouse), the controls will be troublesome and prevent gamer-joy.
Afterall, it may be challenging for the first few times (and possibly fun), but who wants to be the small-fry who gets pwned ALL the time.
So here is my suggestion for alternate controls, for a game where you need to adjust aim rapidly, if you expect hundreds of players in each world:
Mouse = navigation
Mouse right-click/spacebar = shoot
Maybe there should be a constant-speed similar to agar, but if you are keeping the acceleration feature, perhaps you should add braking also, which gives:
a = accelerate
s = brake
d = shield
3 buttons + mouse; seems a lot simpler to me IMO.
I would like to keep playing this, but with these controls, I'd much rather play agar.io, which is simple/easy/fun.