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My Isometric Voxel Engine: One Year Later

voxelquest.com

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Re: My Isometric Voxel Engine: One Year Later

#51
post #47

This looks quite good in the video, good work! You mention a few games as inspiring traits of Voxel Quest -- most of which are quite obvious -- including Hearthstone. In what ways was Hearthstone an influence? Art style, or something beyond that? Edit: Just finished watching the entire video, it really does look fantastic. I will say, the one off-putting part of your game design philosophy for me was the whole "no lo…

The game is largely based off of CCG mechanics, but not the way a traditional CCG plays so much. Items, skills, classes, and monsters each add their own unique mini-rules to the game, based off a larger set of common rules like Hearthstone. Superficially, it plays a bit more like Dwarf Fortress.

Funny comment about the permadeath - Rogue Legacy was exactly what made me realize I did not like unlocking. Nonetheless I'm aware of the drawbacks of permadeath, and I will do what I can to address the communities wishes (there may be various game modes for people who hate permadeath and want a progressive, traditional RPG). Spelunky is, and has been, my goto design influence for years (not the sidescrolling and platformer mechanics, but just the pacing of the game, how it handles various design choices, etc), I still consider it one of the best designed games of all time.

Re: My Isometric Voxel Engine: One Year Later

#52
post #47

This looks quite good in the video, good work! You mention a few games as inspiring traits of Voxel Quest -- most of which are quite obvious -- including Hearthstone. In what ways was Hearthstone an influence? Art style, or something beyond that? Edit: Just finished watching the entire video, it really does look fantastic. I will say, the one off-putting part of your game design philosophy for me was the whole "no lo…

[deleted]

Re: My Isometric Voxel Engine: One Year Later

#55

Perfect timing, I just started to look at voxels yesterday. Which resources can you recommend if I want to learn more about voxels?

See my response to ilolu - I most recommend diving in and experimenting yourself - maybe build something that is on the CPU first since it is easier to work with. Voxels are really intuitive, you are just manipulating a 3D array of data (more complex once you get into compression and things like that). I learned everything just by playing around with code. :)

Re: My Isometric Voxel Engine: One Year Later

#56

I really hope you get this done and get stupid rich. This is amazing. Congrats on getting this far!

Thanks!! I'd settle for a decent middle class wage at this point. Right now, I am effectively making less than minimum wage based on the hours I work. :)

Re: My Isometric Voxel Engine: One Year Later

#59
The AI and emergent plots remind me of Storybricks, the AI game tech that Sony has licensed for their "EverQuest Next" game. Designers add personality and need/want attributes to NPCs who then run on their own.

http://massively.joystiq.com/2014/08/21/soe-live-2014-the-re...

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