This looks quite good in the video, good work! You mention a few games as inspiring traits of Voxel Quest -- most of which are quite obvious -- including Hearthstone. In what ways was Hearthstone an influence? Art style, or something beyond that? Edit: Just finished watching the entire video, it really does look fantastic. I will say, the one off-putting part of your game design philosophy for me was the whole "no lo…
Funny comment about the permadeath - Rogue Legacy was exactly what made me realize I did not like unlocking. Nonetheless I'm aware of the drawbacks of permadeath, and I will do what I can to address the communities wishes (there may be various game modes for people who hate permadeath and want a progressive, traditional RPG). Spelunky is, and has been, my goto design influence for years (not the sidescrolling and platformer mechanics, but just the pacing of the game, how it handles various design choices, etc), I still consider it one of the best designed games of all time.