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iOS 7 before and after screenshots

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Re: iOS 7 before and after screenshots

#51
post #4

The "after" screenshots don't seem to have anything in common anymore. Some of the apps look like Android, some look like Windows Phone, some look like Palm webOS. The previous iterations at least shared a few button styles and navigation bar styles, but now it seems like everyone has taken the opportunity to reinvent those too. It's certainly ok by me that app developers are taking more liberties in making their app…

Not a lot (any?) of "top 50" most commonly used apps in this comparison yet. Plenty of examples of bad, non-standard design in the depths of the App Store.

Just as with iOSes before it, there will be skilled and unskilled interpretations of the design language.

Re: iOS 7 before and after screenshots

#52

I consider myself rather forward-facing developer when it comes to design, and have, as a general rule, enjoyed the new interface design choices in iOS7. However, I'm worried that this Oddysean journey into "flat design" is counter-intuitive to some basic UI principles. I find that the bottom toolbar is harder to read now, and requires more eye-scanning to figure out what the different icons do. It's not as pronounce…

the shadows and gradients were very good and directing your eyes on what is import and what is not important.

the flat design gives more elements equal footing. instead of the interfacing being able to accentuate the important areas to look at, you now have to know the app (or screen) and know where to look.

Re: iOS 7 before and after screenshots

#53
post #23
post #4

The "after" screenshots don't seem to have anything in common anymore. Some of the apps look like Android, some look like Windows Phone, some look like Palm webOS. The previous iterations at least shared a few button styles and navigation bar styles, but now it seems like everyone has taken the opportunity to reinvent those too. It's certainly ok by me that app developers are taking more liberties in making their app…

I noticed that too. Lots of the new apps have a distinctly "Android" feel to them, even to the point of Fancy having what looks clearly like an Android menu button (though not in the standard Android location). A fun flame war to start (i.e. let's please not) would be to argue whether this is due to app designers feeling an increasing need to target Android or whether it's because the truth is that iOS's "new look" s…

The simple truth probably is the company that made the app designed their Android version first and didn't bother to come up with a complete new app design for iOS, so they just kinda ported it. You can also find a lot of Android apps that seem to be directly ported from its iOS incarnations, instead of using native UI conventions.

Re: iOS 7 before and after screenshots

#54
post #37
post #9

Earlier quoted context omitted.

iOS7 has a swipe from the left gesture that will trigger the back event, for apps that support it. Long overdue imo and it helps some with what you're describing.

The issue with "swiping" gestures in general is that most users will never learn about them. Even if you introduce them visually in some kind of intro walkthough, they're too easy to forget. The underlying problem that makes them a bad interaction paradigm, in my opinion, is that they have no affordances whatsoever. You just can't tell by looking at the UI that swiping left/right/up/down is going to have an effect.

The affordances for swiping through Springboard seem to work pretty well. More important than the dots is the physicality of the animation. You can wiggle the current screen back and forth with a small motion and transition with a more dramatic one, but either way there's a clear directness to the interaction.

All swiping should work that way, and Apple is emphasizing the importance of "physical" dynamics in iOS 7.

Re: iOS 7 before and after screenshots

#55
I feel like Apple learned the wrong lesson from the huge flap last year that suddenly jammed "skeuomorphism" into all our vocabularies. There's nothing wrong, IMHO, with UI that looks like a polished, compact control panel. The problem was UI that looked like a rodeo in an office-supply warehouse.

I do like Android's "floating cyberspace icons" approach, but I liked Apple's "UFO hi-fi panel" look too, and it's a shame to see a former design leader becoming such a follower. On the other hand, it's delicious irony to see an enthusiastic tosser of look-and-feel lawsuits reduced to stealing from the same people they've been suing, so it balances out.

Re: iOS 7 before and after screenshots

#56

I feel like Apple learned the wrong lesson from the huge flap last year that suddenly jammed "skeuomorphism" into all our vocabularies. There's nothing wrong, IMHO, with UI that looks like a polished, compact control panel. The problem was UI that looked like a rodeo in an office-supply warehouse. I do like Android's "floating cyberspace icons" approach, but I liked Apple's "UFO hi-fi panel" look too, and it's a sham…

Basically, my same thoughts too. Everything's is being beaten with the flat design stick these days.

This nails it.

> There's nothing wrong, IMHO, with UI that looks like a polished, compact control panel. The problem was UI that looked like a rodeo in an office-supply warehouse.

Re: iOS 7 before and after screenshots

#58
post #37
post #9

Earlier quoted context omitted.

iOS7 has a swipe from the left gesture that will trigger the back event, for apps that support it. Long overdue imo and it helps some with what you're describing.

The issue with "swiping" gestures in general is that most users will never learn about them. Even if you introduce them visually in some kind of intro walkthough, they're too easy to forget. The underlying problem that makes them a bad interaction paradigm, in my opinion, is that they have no affordances whatsoever. You just can't tell by looking at the UI that swiping left/right/up/down is going to have an effect.

Homebrewed swipe gestures, sure, but I don't think it's that big of a problem to introduce an app-wide swipe gesture. The problem with discoverability only shows up when it's in your own homebrewed component.

Re: iOS 7 before and after screenshots

#59
post #37
post #9

Earlier quoted context omitted.

iOS7 has a swipe from the left gesture that will trigger the back event, for apps that support it. Long overdue imo and it helps some with what you're describing.

The issue with "swiping" gestures in general is that most users will never learn about them. Even if you introduce them visually in some kind of intro walkthough, they're too easy to forget. The underlying problem that makes them a bad interaction paradigm, in my opinion, is that they have no affordances whatsoever. You just can't tell by looking at the UI that swiping left/right/up/down is going to have an effect.

For one thing, they're shown in Apple's promotional videos. How are users supposed to learn about any feature not represented by a button on screen? I'm thinking of the notification tray, control center, double-tap home button for multitasking, press home+power for screenshot, hold home button for Siri, and even older features like pinch to zoom and rotate.

Re: iOS 7 before and after screenshots

#60
I wish they would have been more consistent with their screenshots (at least per app). Its kind of annoying to compare what is clearly an iPhone 4-sized screenshot (with no status bar) to an iPhone 5-sized screenshot with status bar.
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