Running in Chrome 26.0.1410.65 on a Macbook Pro running OS X 10.8.3
Two.js
51–60 of 64 posts
Re: Two.js
#52Does anyone else feel the animations are too fast and jagged? Running in Chrome 26.0.1410.65 on a Macbook Pro running OS X 10.8.3
Re: Two.js
#53Thanks for this, I'm probably going to spend some time recreating that ming-icanimate rendering system with two.js
Re: Two.js
#54Re: Two.js
#55Could someone with the knowledge explain significant differences between this and Paper.js?
Taken from Two.js' site: Two.js is renderer agnostic enabling the same api to draw in multiple contexts: svg, canvas, and webgl.
There are many differences in addition to this, but this starts to give you an idea.
Re: Two.js
#56Re: Two.js
#57This is rad. Thank you. It is being added to our home education curriculum. I think the kids will get a lot out of it "turtle graphics" style.
It's the fastest way to notify me without giving out my email on this thread.
Re: Two.js
#58Earlier quoted context omitted.
Raphael has no support to work with groups of elements.
Raphael supports sets of elements: http://raphaeljs.com/reference.html#Paper.set
Re: Two.js
#59Earlier quoted context omitted.
Raphael supports sets of elements: http://raphaeljs.com/reference.html#Paper.set
Not the same - e.g. rotating a set of elements causes each individual element to rotate around their individual centers, rather than causing the group to rotate around a central pivot.
Re: Two.js
#60Earlier quoted context omitted.
From my understanding Raphael is specific to the SVG context. Two.js is renderer agnostic, you can choose whether it draws in SVG, canvas, or webgl. This is one of many differences between the two.
On the contrary, Raphael is an abstraction on top of SVG and VML (Microsoft's vector format). It's quite useful when you have to support IE.