Two.js
jonobr1.github.io
Two.js
1–10 of 64 posts
Re: Two.js
#2I think it says a lot about Backbone that people are doing things like that. Modularity is nice.
Oh, and thumbs up for Two.js. Well done.
Re: Two.js
#3Re: Two.js
#4Re: Two.js
#5Was pretty confused at first about why this would have a Backbone dependency until I looked through the source and saw they they're just pulling Backbone.Events. I think it says a lot about Backbone that people are doing things like that. Modularity is nice. Oh, and thumbs up for Two.js. Well done.
Re: Two.js
#6How does this compare to raphael ( http://raphaeljs.com/ ) ?
Re: Two.js
#7How does this compare to raphael ( http://raphaeljs.com/ ) ?
From my understanding Raphael is specific to the SVG context. Two.js is renderer agnostic, you can choose whether it draws in SVG, canvas, or webgl. This is one of many differences between the two.
Re: Two.js
#8How does this compare to raphael ( http://raphaeljs.com/ ) ?
From my understanding Raphael is specific to the SVG context. Two.js is renderer agnostic, you can choose whether it draws in SVG, canvas, or webgl. This is one of many differences between the two.
Re: Two.js
#9How does this compare to raphael ( http://raphaeljs.com/ ) ?
From my understanding Raphael is specific to the SVG context. Two.js is renderer agnostic, you can choose whether it draws in SVG, canvas, or webgl. This is one of many differences between the two.
Re: Two.js
#10Earlier quoted context omitted.
From my understanding Raphael is specific to the SVG context. Two.js is renderer agnostic, you can choose whether it draws in SVG, canvas, or webgl. This is one of many differences between the two.
Raphael is SVG or VML (for IE <9)