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Ingress

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51–60 of 68 posts

Re: Ingress

#51
post #28

Any idea when people down under might be able to try it out? Any other regions apart from Australia that are not supported as of yet, as well?

I just took a look using the intel map. There seems to be plenty of portals and activity in Australia, at least where I looked (in Sydney and Melbourne).

Re: Ingress

#52
post #18

Wait, people are driving to play this game? It doesn't seem right to burn gas to play an online game. If you walk or ride a bike it's a great way to get some exercise. But driving?

I'm not going to bike for an hour through the dark and snow to get access to more than the dozen portals that my home town has.

Re: Ingress

#53
post #46

My first thought: Could I put my phone in a radio-proof room, and externally synthesize the GPS signal to put my phone wherever I wanted, complete with robo-play as necessary? My second thought: If it's possible at all, I have to assume this is already being done.

Yes, there's already some people cheating. I'm not sure if it's in this specific way but there's reports out there, for example I saw this one this morning: https://plus.google.com/106910446343644147596/posts/JYaepWnd... As far as I can see, the only real way to prevent this kind of thing would be to have checks in the backend. E.g. if you've "travelled" hundreds of kilometers in a couple of minutes, that's a pretty…

What if they built into the game a mechanism that uses bluetooth to verify proximity when two players should be close to each other?

Google collects a lot of data for mobile devices; they should be able to avoid using, for mutual location verification, devices that are suspected of belonging to the same person.

Re: Ingress

#54
post #28

Any idea when people down under might be able to try it out? Any other regions apart from Australia that are not supported as of yet, as well?

I am in New Zealand, and ingress is not available in store. Had to Google for the apk, and allow unknown sources. I had an invite from entering my email to ingress.com.

Runs fine (battery hog) but unfortunately there are hardly any portals in Christchurch, and the ones in the centre of the city are inside the red zone cordon and can't be got to o_O

Re: Ingress

#55
A friend and I have really been enjoying this game. There is a good bit of strategy in active cities with how links are made and blocked for other teams. The community is certainly a huge portion, because you really do have to coordinate with people around the city. Many portals are too strong to take out alone, so it is great to bring a buddy or group along.

I have discovered so many cool things around the city that I never knew about. The game leads you out on a site-seeing adventure into pockets of the city that you may no frequent. Many of the portals are real places of interest that deserve a little attention. Furthermore, some portals aren't accessible in a car, so you are forced to do a bit of walking or cycling. My bike has seen plenty of use in the past 2 weeks and today I was walking around town with friends for about 7 hours.

Re: Ingress

#56
post #35

For anyone playing it: is there any real-money attribute to the game? That seriously kills e.g. Shadow Cities for me, and will probably kill qonqr as well. For Shadow Cities for example, it's not necessary , but it is extremely important for owning locations, which progressively increases in cost (some > 500 'potions', which is roughly equivalent to $30 [1]), or you spend many many hours earning small numbers of them…

My guess is that they have made this into a fun way to get us to send them maps data. We are giving them route data in places that street-view cars cannot access. Players can also submit new portals with geotagged photos, which could help maps/street view/Field Trip/places. Indoor mapping of public buildings might benefit as well. They might also be able to use XM (energy orbs placed around town) to lure players to areas that need mapping info.

Re: Ingress

#57
post #46

My first thought: Could I put my phone in a radio-proof room, and externally synthesize the GPS signal to put my phone wherever I wanted, complete with robo-play as necessary? My second thought: If it's possible at all, I have to assume this is already being done.

Yes, there's already some people cheating. I'm not sure if it's in this specific way but there's reports out there, for example I saw this one this morning: https://plus.google.com/106910446343644147596/posts/JYaepWnd... As far as I can see, the only real way to prevent this kind of thing would be to have checks in the backend. E.g. if you've "travelled" hundreds of kilometers in a couple of minutes, that's a pretty…

I think it'd be reasonable -- for more than just cheating reasons -- to make your scanner move at, say, a maximum of 25mph. So if your "actual" location is, say, 50 miles from your last location, but it's only been an hour, your scanner is disabled for an hour.

That would probably disable most "war-driving" strategies, while making most (but not all) legitimate strategies still available. And, I think that war-drivers probably detract from the game overall.

Or you could choose a higher maximum speed if you wanted to -- 40mph (as the crow flies) would probably only disallow cheaters for the most part, though it might disable your scanner for several hours after a plane flight.

Re: Ingress

#58
post #40
post #32

I just came back from another 2-hour session of ingress in my local town (≈ 10 minute bus ride from my home to the area with lots of portals). That’s the third 2-hour session this weekend, after another one on Thursday :). I definitely like the game, it’s fun to play, especially with friends. When playing together, you can achieve much more: set up stronger portals, bring down enemy portals quicker, etc. I noticed th…

Also like how it doesn't reward obsessive / addictive behavior. Burning additional hours and mileage won't get you that much further then a few well-timed hours a week. And staying up all night playing Ingress will cost you the way sitting awake in a chair all night won't.

I think this strongly depends on the area and the enemy faction. When they are quick to re-capture the portals, you have an incentive to immediately put in 2-3 hours again, depending on how many portals there are.

Re: Ingress

#60
post #21
post #17

Still very very heavy on battery though.

This is an understatement. "Ingress is causing a surge in mobile power pack sales." Might hit closer to the mark. A majority of the high-level players I know are tethering a Nexus 7 to their phone, and attaching their phone to a mobile power pack. My phone gets slightly less than 1 hour on it's own.

I recently lost my extended backup battery and have certainly had battery drain issues. I was thinking that I might steal this guys idea: http://sphotos-b.xx.fbcdn.net/hphotos-snc6/201097_1015128278... from this post:http://www.reddit.com/r/Ingress/comments/14f4xw/power_for_ye...
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