My second thought: If it's possible at all, I have to assume this is already being done.
Ingress
41–50 of 68 posts
Re: Ingress
#42Does anyone know a way to get a quick invitation to Ingress?
Brandon Badger ( https://plus.google.com/114800310452543164210 ) is the Project Manager. He's been running contests on Google+; submit artwork relating to ingress, stories, etc. hashtag them #ingress, and if he like it he'll reshare it and give you some invites. I didn't even know about the contest when I wrote https://plus.google.com/110847385311561387629/posts/ePGPdJCS... , but apparently it got to him anyway and h…
Re: Ingress
#43That said, how do the makers of games like this prevent location spoofing?
Re: Ingress
#44For anyone playing it: is there any real-money attribute to the game? That seriously kills e.g. Shadow Cities for me, and will probably kill qonqr as well. For Shadow Cities for example, it's not necessary , but it is extremely important for owning locations, which progressively increases in cost (some > 500 'potions', which is roughly equivalent to $30 [1]), or you spend many many hours earning small numbers of them…
You don’t have to spend any real money on the game directly. The closest thing that comes to mind is travel cost.
Re: Ingress
#45My first thought: Could I put my phone in a radio-proof room, and externally synthesize the GPS signal to put my phone wherever I wanted, complete with robo-play as necessary? My second thought: If it's possible at all, I have to assume this is already being done.
Re: Ingress
#46My first thought: Could I put my phone in a radio-proof room, and externally synthesize the GPS signal to put my phone wherever I wanted, complete with robo-play as necessary? My second thought: If it's possible at all, I have to assume this is already being done.
As far as I can see, the only real way to prevent this kind of thing would be to have checks in the backend. E.g. if you've "travelled" hundreds of kilometers in a couple of minutes, that's a pretty strong indication that you're cheating.
As long as it's constantly recording and reporting on your GPS location, I think it should be possible to come up with heuristics for when you're actually moving and when you're faking. But it seems they're not doing anything like this at the moment.
Re: Ingress
#47My first thought: Could I put my phone in a radio-proof room, and externally synthesize the GPS signal to put my phone wherever I wanted, complete with robo-play as necessary? My second thought: If it's possible at all, I have to assume this is already being done.
Or root your phone and replace the GPS library function with one that does what you want.
Re: Ingress
#48Wait, people are driving to play this game? It doesn't seem right to burn gas to play an online game. If you walk or ride a bike it's a great way to get some exercise. But driving?
Re: Ingress
#49My first thought: Could I put my phone in a radio-proof room, and externally synthesize the GPS signal to put my phone wherever I wanted, complete with robo-play as necessary? My second thought: If it's possible at all, I have to assume this is already being done.
Yes, there's already some people cheating. I'm not sure if it's in this specific way but there's reports out there, for example I saw this one this morning: https://plus.google.com/106910446343644147596/posts/JYaepWnd... As far as I can see, the only real way to prevent this kind of thing would be to have checks in the backend. E.g. if you've "travelled" hundreds of kilometers in a couple of minutes, that's a pretty…
Hmmm.
Re: Ingress
#50Wait, people are driving to play this game? It doesn't seem right to burn gas to play an online game. If you walk or ride a bike it's a great way to get some exercise. But driving?