Earlier quoted context omitted.
too bad universe doesn't ship with unobfuscated source so that you could see whether you're unlucky, or just skill issue
The source is right there, you just have to grok it.
LÖVE: 2D Game Framework for Lua
51–60 of 229 posts
Re: LÖVE: 2D Game Framework for Lua
#52Btw, Love2D is based on SDL2. If you hate Lua but needs the same cross-platform capabilities, you can use an SDL2 binding in other languages or make your own.
Re: LÖVE: 2D Game Framework for Lua
#53Is Love2D a decent option for gamedev compared to Godot? I finished a really simple game using Unity3D and it was fun, but it sucks to use a closed source engine.
Re: LÖVE: 2D Game Framework for Lua
#54Earlier quoted context omitted.
Browser engines are probably some of the most optimized pieces of software in existence, so it doesn't surprise me at all.
Explain this to electron haters.
60MB+ for a calculator is not optimal.
Re: LÖVE: 2D Game Framework for Lua
#55Earlier quoted context omitted.
Now why would you hate lua of all things?
I don't necessarily hate Lua, but I prefer C and Raylib for game dev. Lua is garbage collected, dynamically typed, strays far from standard syntax patterns, and has less existing tooling than C. I see why people might hate Lua. Especially for game dev!
Re: LÖVE: 2D Game Framework for Lua
#56How is it supposed to be pronounced? Is it just gratuitous diacritics? Or should I pronounce it in my native Swedish (where the names makes me think of leaves rather than love)? (Throwing diacritics on English words look extremely silly to me, since I know how åäö are supposed to be pronounced. It makes something like Motorhead just sound laughable rather than metal.)
Re: LÖVE: 2D Game Framework for Lua
#57Re: LÖVE: 2D Game Framework for Lua
#58Earlier quoted context omitted.
Balatro ships with the entire unobfuscated Lua source by the way. I once checked if the odds stated on a card were implemented wrong. Turns out no, the code checks out, I'm just that unlucky.
hahaha, I did the exact same thing after the game came out to see if wheel of fortune was really a 1/4 chance
Re: LÖVE: 2D Game Framework for Lua
#59I generally very much dislike dynamic languages but for some reason I've always really liked Lua. I'm not exactly sure why to be honest. Maybe because you can fit the whole language spec on a single sheet of paper and adding more advanced features is pretty easy. Love looks really cool. I never got into it personally but I still might
It was chosen around 2008 or so to be the scripting language in Multi Theft Auto: San Andreas.
We build entire worlds in Lua, there were many gamemodes, but my favorite was Roleplay.
Good old carefree times.
Re: LÖVE: 2D Game Framework for Lua
#60Btw, Love2D is based on SDL2. If you hate Lua but needs the same cross-platform capabilities, you can use an SDL2 binding in other languages or make your own.
The SDL3 GPU API[1] provided a cross-platform GPU API even before WebGPU.
In Rust it's a good alternative for winit/wgpu. For that reason I added it to areweguiyet.com[2] last week, where apparently it wasn't even listed before.
I am currently using it to develop a space game[3] inspired by the original BBC Elite. Using emscripten to get on the web and QUIC/Webtransport for networking.
[1]: https://wiki.libsdl.org/SDL3/CategoryGPU
[2]: https://areweguiyet.com/#ecosystem
[3]: https://git.levitati.ng/LevitatingBusinessMan/elite/src/bran...