my favorite game in love: mario, with portals https://stabyourself.net/mari0/
LÖVE: 2D Game Framework for Lua
11–20 of 229 posts
Re: LÖVE: 2D Game Framework for Lua
#12One of the biggest recent indie hits, Balatro, was made in Löve! I really like it, the developer experience is so smooth for beginners, just drag a zip onto the exe and it starts. And the APIs are simple enough to memorize while allowing pretty cool rendering stuff.
I once checked if the odds stated on a card were implemented wrong. Turns out no, the code checks out, I'm just that unlucky.
Re: LÖVE: 2D Game Framework for Lua
#13One of the biggest recent indie hits, Balatro, was made in Löve! I really like it, the developer experience is so smooth for beginners, just drag a zip onto the exe and it starts. And the APIs are simple enough to memorize while allowing pretty cool rendering stuff.
Balatro ships with the entire unobfuscated Lua source by the way. I once checked if the odds stated on a card were implemented wrong. Turns out no, the code checks out, I'm just that unlucky.
Re: LÖVE: 2D Game Framework for Lua
#14One of the biggest recent indie hits, Balatro, was made in Löve! I really like it, the developer experience is so smooth for beginners, just drag a zip onto the exe and it starts. And the APIs are simple enough to memorize while allowing pretty cool rendering stuff.
Balatro ships with the entire unobfuscated Lua source by the way. I once checked if the odds stated on a card were implemented wrong. Turns out no, the code checks out, I'm just that unlucky.
Re: LÖVE: 2D Game Framework for Lua
#15I've used this for many projects that are still working to this day. That said, i'm not impressed. A web-based solution is usually better performing, despite all the bloatware necessary. This says a lot about the state of software development unfortunately.
It isn't web based? It's a set of Lua scripts that run locally
Re: LÖVE: 2D Game Framework for Lua
#16Earlier quoted context omitted.
Balatro ships with the entire unobfuscated Lua source by the way. I once checked if the odds stated on a card were implemented wrong. Turns out no, the code checks out, I'm just that unlucky.
too bad universe doesn't ship with unobfuscated source so that you could see whether you're unlucky, or just skill issue
Re: LÖVE: 2D Game Framework for Lua
#17Earlier quoted context omitted.
It isn't web based? It's a set of Lua scripts that run locally
They are saying web based solutions often out perform LÖVE, even though you would expect the opposite because LÖVE doesn't have the bloat of a browser engine.
Re: LÖVE: 2D Game Framework for Lua
#18Btw, Love2D is based on SDL2. If you hate Lua but needs the same cross-platform capabilities, you can use an SDL2 binding in other languages or make your own.
Re: LÖVE: 2D Game Framework for Lua
#19Maybe because you can fit the whole language spec on a single sheet of paper and adding more advanced features is pretty easy.
Love looks really cool. I never got into it personally but I still might
Re: LÖVE: 2D Game Framework for Lua
#20Also move or die is running on love2d, which is an awesome game.
Also I love that trick that you can just zip your files and binary Comcast them to the love2d binary and it will load it.