Finished the game. It was fun to play. I got stuck for a while on the opposite level where the display doesn't update, but was able to go through the rest just fine
I could tell in edge that right side was muted based on the icon next to the address bar and noticed you could use arrows to move one by one so just pressed left 25 times.
Hostile Volume – A game about adjusting volume with intentionally bad UI
51–60 of 89 posts
Much harder on a mobile device!
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#52Level 17 is NOT bugged. The slider is backward and the volume nonresponsive. Its a planned feature.
Yes, this took me a very long time to work out.
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#53Plenty of annoyance in here for sure. Looks like 17 cannot be finished on mobile though. Switching to desktop view resets progress.
Look where the slider sits initially at 75%, not the same as earlier levels ;)
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#54Great fun, well done to the horrible person who made it. Apparently my RSS reader leaves the browswr live in the background, as the audio is still playing. Horrible to do on a mobile device. Worst level by far was 17.
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#55Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#56Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#57I often write small userscripts to neutralise hostile or annoying UI patterns. I played the 'Hostile Volume' game for a while. Nice game! After a while, I wondered: if this were a real hostile website, could I write a userscript to make each level happy? Here is the script:
// ==UserScript==
// @name Hostile Volume Winner
// @match https://hostilevolume.com/
// ==/UserScript==
(function () {
const s = document.createElement('script')
s.textContent = `
(function () {
function visible (id) {
return !document.getElementById(id).classList.contains('hidden')
}
function win () {
if (visible('victory-screen')) return
if (visible('instructions-modal')) {
document.getElementById('start-btn').click()
setTimeout(win, 2000)
return
}
setTimeout(function () {
document.getElementById('l13-age-input').value = '01011970'
window.cancelAnimationFrame(levels[currentLevelIndex].frame)
}, 100)
window.setVolume(25)
setTimeout(win, 3500)
}
win()
})()
`
document.body.appendChild(s)
})()
If you don't have a userscript manager, you can just copy the script between the two backticks and paste it to the web browser's Developer Tools console.Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#58I am familiar with this game. I play a variant of it on iOS everyday, sometimes multiple times a day, with my AirPods and iPhone. I'm not very good though. Somehow iOS always wins and finds a hostile volume to initiate playback with regardless of what I do with the UI.
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#59Im just happy theres someone out there who cares for masochists.
Re: Hostile Volume – A game about adjusting volume with intentionally bad UI
#60Level 17 is NOT bugged. The slider is backward and the volume nonresponsive. Its a planned feature.
I still like to pretend that everyone played flash games growing up