Live data from Hacker News

Hostile Volume – A game about adjusting volume with intentionally bad UI

hostilevolume.com

11–20 of 89 posts

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#11
post #5

There are two types of volume slider I've encountered thus far, "too logarithmic", and "not logarithmic enough".

That's because one ear is logarithmic-based and the other is exponential-based. Which one differs per person.

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#14
This is not an issue at all, but when ever I come across something like it, I like to poke at the frontend in dev tools a bit. You can pass most levels with `setVolume(25)` in the web console, since that function is just sitting in the document object. That feels like the ultimate volume UI puzzle heh.

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#15
post #5

There are two types of volume slider I've encountered thus far, "too logarithmic", and "not logarithmic enough".

That's because one ear is logarithmic-based and the other is exponential-based. Which one differs per person.

Do you have a source, that seems unlikely at face value to me, though I've never gone and looked for perception studies myself.

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#16

Earlier quoted context omitted.

That's because one ear is logarithmic-based and the other is exponential-based. Which one differs per person.

Do you have a source, that seems unlikely at face value to me, though I've never gone and looked for perception studies myself.

It’s satire.

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#17

Earlier quoted context omitted.

That's because one ear is logarithmic-based and the other is exponential-based. Which one differs per person.

Do you have a source, that seems unlikely at face value to me, though I've never gone and looked for perception studies myself.

I think they're joking, this is on a thread about silly volume control UX

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#19

Earlier quoted context omitted.

Do you have a source, that seems unlikely at face value to me, though I've never gone and looked for perception studies myself.

It’s satire.

Always hard to tell.

Re: Hostile Volume – A game about adjusting volume with intentionally bad UI

#20

Plenty of annoyance in here for sure. Looks like 17 cannot be finished on mobile though. Switching to desktop view resets progress.

It works fine on mobile. Planned feature. You'll encounter the same offscreen popup on desktop.
Post reply on HN