Demo uploaded to mediafire because I don't want to completely kill my server: http://www.mediafire.com/?hh5x0jcvvkiwd5i I tried to get it out fast and just barely tested it, but it should be stable. The demo has three bosses, ~25 areas, and a good taste of the gameplay. My server seems to be intermittently dying, so Chrome Store link for anybody interested in purchasing (buying through my site would be preferable, th…
Show HN: I spent two years working on an HTML5 game. I finally released it
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Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#52Congrats on shipping. You should post this on /r/gaming on reddit, they are really supportive of indie devs producing games.
Make sure you use your personal account when you do this: self promotion is only allowed if your account is contributing to reddit in some other way. I tried to create a separate account to promote my iOS game Super Smart but the post was immediately removed for that exact reason. Congratulations on shipping!
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#53Would you be willing to provide a follow-up on how your launch of the game goes? Always interesting to hear various metrics after a product launch. Good luck!
Thanks.
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#54Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#55Earlier quoted context omitted.
Make sure you use your personal account when you do this: self promotion is only allowed if your account is contributing to reddit in some other way. I tried to create a separate account to promote my iOS game Super Smart but the post was immediately removed for that exact reason. Congratulations on shipping!
out of curiosity, is it acceptable if you're only contributing to other subreddits?
The problem for me was that my personal account contained stuff I did not want to share as a game publisher. Now I am trying to use the game account as my main, just to catch up.
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#56Knowing what you do now, with the memories of the terrible bugs you had to work through due to Chrome / OSX, would you still choose HTML5 over other cross-platform game engines like Unity?
If javascript could run outside of the browser, I'd use it for everything. Javascript was nothing but pure bliss to work with, but the browsers were hell. Overall I know I'm definitely going to keep making short, simple games with javascript because it's a wonderful tool for the job. Long-term projects are a bit risky due to browser issues, so this'll probably be my last huge game with the language (sadly). If you're…
Its Javascript support is probably what's drawing you to the engine though (I use C#).
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#57Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#58Demo uploaded to mediafire because I don't want to completely kill my server: http://www.mediafire.com/?hh5x0jcvvkiwd5i I tried to get it out fast and just barely tested it, but it should be stable. The demo has three bosses, ~25 areas, and a good taste of the gameplay. My server seems to be intermittently dying, so Chrome Store link for anybody interested in purchasing (buying through my site would be preferable, th…
Re: Show HN: I spent two years working on an HTML5 game. I finally released it
#59Is this inspired by In The Hunt for PS1?