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Bruno Simon – 3D Portfolio

bruno-simon.com

51–60 of 193 posts

Re: Bruno Simon – 3D Portfolio

#53
post #15

This is so insanely detailed I wonder how long it took him to build

The author has YouTube devlogged this project over the last 12 months. https://www.youtube.com/watch?v=Uc3Ujdh8Ba4

I was just about to post this as a top-level comment. I enjoyed following the series.

Re: Bruno Simon – 3D Portfolio

#54
post #14

For those that can't get it to load (it takes a minute, and I noticed my desktop's fan kick it up a notch while things were getting initialized, so... YMMV): this is a portfolio site done via a cozy-gaming-style AWSD game where you drive around in a jeep-like thingamabob. There are some cute easter eggs, including a sort of... shrine to each of the socials, which you can run into with your car and knock over (though…

AWSD == WASD?

Or WARS, if you're colemak

Re: Bruno Simon – 3D Portfolio

#56
post #27

Earlier quoted context omitted.

> For example, why is it 'isometric overhead'? That's design exactly. There's no technical obstacle to making it over-the-shoulder instead, but it changes the aesthetic. The animations focus on what the jeep does to things, so a racing view that helps you avoid running into things wouldn't be appropriate. It also changes how you see the assets. And you'd lose that 'RC Pro-Am' feel. > Rather, it's just easier to progr…

What do game engines have to do with this? You're welcome to your counter-opinion about the design, but you haven't convinced me. I've played plenty of games with third-person views where the gameplay was quite conducive to running in to things. I can also appreciate that the design is faux-retro, but that's kind of my whole issue with it. Sticking to a design because it is nostalgic is not user-focused. It's demogra…

> What do game engines have to do with this?

You seemed to imply that the developer chose isometric to make development easier. I'm rebutting that this is unlikely; they're equally easy with an engine (and if you're not using an engine, you're skilled enough that they're still equally easy).

> But neither of those make the critiques, themselves, improper or even wrong.

Are you referring to my critique of your critique of razzmatak's critique ("Handsdown one of the coolest 3D websites")? Surely if you're allowed to disagree with them, I am with you.

Re: Bruno Simon – 3D Portfolio

#58

This got me thinking: Rewind 25 years, I can easily imagine 15 year-old me sinking DOZENS of hours into playing this "game". I remember I put much more time than that into a free game that came in a box of cereal[0]. Today, I loaded the site up and spend about 30 seconds on it before deciding "this is cool!" and moving on, probably never to return. What changed? I guess it's a mix of: (A) How I value my time. (B) The…

I think it's in large part just having to do with us developing our frontal cortex and like impulse control. I would have probably gotten dopamine addicted to it 15 years ago, as well as wouldn't have some nagging back-of-mind thoughts about having to use my time to be converted into money to survive at that age.

Re: Bruno Simon – 3D Portfolio

#59
I'm old enough to remember the SGI tractor-trailer demo wagon where they were demonstrating their latest, $20K+, wares that could do immersive 3D graphics that were... crude compared to this. This was sometime in the 1990s.

And by now my kids play fluidly immersive 3D games, on the web, on the kind of computers you can get for $10 off Facebook Marketplace.

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