The coming update has trains and factories! The game is mainly about managing compounding growth with discrete losses (having more land and cities increases you population cap, and your population follows a logistic curve, so you want to reserve an amount of population to maintain growth, and it's programmed so that you want to use a discrete amount for attacking instead of a constant trickle) A good strategy that wo…
The end game is pretty unpolished, like how you stack buildings in a repetitive way, or spam buildings using a UI quirk instead of a simple quantity system, or invade a single pixel and then build buildings on that pixel.
So I'm curious how they'll decide to clean it up.