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OpenFront: Realtime Risk-like multiplayer game in the browser

openfront.io

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Re: OpenFront: Realtime Risk-like multiplayer game in the browser

#51
post #38

The coming update has trains and factories! The game is mainly about managing compounding growth with discrete losses (having more land and cities increases you population cap, and your population follows a logistic curve, so you want to reserve an amount of population to maintain growth, and it's programmed so that you want to use a discrete amount for attacking instead of a constant trickle) A good strategy that wo…

Here's a video of what all that looks like: https://www.youtube.com/watch?v=Fm87u9ebUxg

The end game is pretty unpolished, like how you stack buildings in a repetitive way, or spam buildings using a UI quirk instead of a simple quantity system, or invade a single pixel and then build buildings on that pixel.

So I'm curious how they'll decide to clean it up.

Re: OpenFront: Realtime Risk-like multiplayer game in the browser

#52
This is great, but a crucial piece of advice for the developer would be to reduce number of players. When games have 80 players, statistics means a given player has 70% chances of getting obliterated in the first few minutes. So you end up doing a lot of frustrating loses, and then rarely you make it to the end game

Re: OpenFront: Realtime Risk-like multiplayer game in the browser

#55
post #38

The coming update has trains and factories! The game is mainly about managing compounding growth with discrete losses (having more land and cities increases you population cap, and your population follows a logistic curve, so you want to reserve an amount of population to maintain growth, and it's programmed so that you want to use a discrete amount for attacking instead of a constant trickle) A good strategy that wo…

Please tell the devs that the discord link on the openfront site is invalid/expired and I cannot join
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